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there are several settings that need to be set.
for baking you need cycles renderer.
in output properties, output, file format, set to png and rgba.
in the compositor (use nodes), render layers, alpha has to be connected to composite as well.
under material properties, setting, blend mode set to alpha blend.
in the shading tab the created image texture also needs the alpha box to be ticked
In output properties .png and rgba are setted by default. As for the compositor(which I don't know how to use)I tried to connect the Render Layers alpha to Image(later I also tried Alpha to alpha) to copmposite node. I also went to viewport display dropdown in material properties and set the blend mode to Alpha blend and finally created an image texture(alpha is usually checked by default). I baked the image but the result was still a black image in the uv editor.