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Hopefully someone can explain how to correct this so we can start properly utilizing custom textures and materials. I've been working around it by using pre-made textures from the game I'm modeling for. It has an SDK. The materials and textures are in the game files to use so they're in the Asset Library to drag and drop onto the model and just have them work both in Blender and in the game.
I have not tried asking on Blender's discord channel. I avoid social networks, never have and never will use or have an account on them. If you use it try that.
I'll wait and hope for a response that solves it here.
Are you turning Material Preview on?
If you're trying to create content for a specific game see if you can find tutorials relevant to that game for Blender. There might be an addon or plugin for the application you're trying to make content for that will be extremely helpful a YouTube video will probably have a link to in its description.
For example I've gotten into Blender to try and make content for Space Engineers. There's a "SEUT" (Space Engineers Utility) addon for that game that automatically does a ton of things that game's content requires that would take forever to figure out and do right so the model works in the game without the addon.
There's videos like this one that share how to install and setup the plugin, and others on this persons channel for Blender that go into making your first model for the game:
https://www.youtube.com/watch?v=9xq6XrKL6AQ
This tutorial below helped me understand how to UVmap and apply a custom texture in Blender (in general, not for the SE game this method doesn't work for the game I'm Blendering for):
https://www.youtube.com/watch?v=GTd8NBg8EZU
Use YouTube's search to search for tutorials on what you're trying to figure out how to do. Beginner tutorials on YT are a good place to start so you learn and know what all the buttons do, how to do what you're trying to do.
https://www.youtube.com/results?search_query=blender+for+beginners+2023