Blender

Blender

N J Ashton May 25, 2023 @ 3:13am
New Game Engine
I've started experimenting with Blender game engine I only made a simple main menu in it but its purpose to see if I could use it.
Tests are proving promising logic brick coding is prooven more supirier to C sharp and java script I don't even need to write much.
Oh and I am pleased to announce that if the tests go well my current project will restart in UPBGE.
If anybodys interested in blender game engine check it out, if you like software like game builder garage or any game builder software that uses node based codeing you'll like this.
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Showing 1-15 of 20 comments
Veeanith May 25, 2023 @ 8:40am 
isnt blender game engine an insanely old deprecated thing that hasnt been a part of blender for years?
Viking May 25, 2023 @ 7:58pm 
Originally posted by Vee:
isnt blender game engine an insanely old deprecated thing that hasnt been a part of blender for years?
i think they removed it from blender if you want to start making games i would go with Unity or Unreal 5
Last edited by Viking; May 25, 2023 @ 7:58pm
N J Ashton May 26, 2023 @ 4:43am 
Unity dosen't have nodes and has terrable collision detection even now also the camera can crash the game randomly, as for unreal it's to exspensive I can hardly afford a living as it is and I raver not waste several thousand a month for something I need for for over 4 years.
I'm aware of UPBGEs history though it was removed from blender originaly cause valve couldn't get it right at the time but some one picked it up and gave it a face lift my older sibling recomended it to me so it must be good tests are promising so fare.
The Renderer May 26, 2023 @ 7:42am 
Originally posted by N J Ashton:
I'm aware of UPBGEs history though it was removed from blender originaly cause valve couldn't get it right at the time

Valve has nothing to do with Blender.

Of course you can use UPBGE if you just want to fiddle around a little or simply learn how to make a game. But if you want to do a serious project I'd suggest Godot, Unreal or Unity. Maybe even for learning, considering you can much easier find tutorials and other information for them than for BGE.

Unreal and Unity only ask for money once you actually start to earn a lot of money from a game and Godot is free.
Last edited by The Renderer; May 26, 2023 @ 7:51am
N J Ashton May 29, 2023 @ 7:24am 
I did not know that about blender also I see no problem in being the first to make a sellable game with UPBGE.
The idea is to leave unity behind for good and I already looking up unreal before hand they do charge you and its a hell of alot of money I do not have.
I have heard of Gobot and am interested I'll have a look later.
In the mean time any game engine I can afford thats not unity is welcome.
Just make sure it has node base programing please its one of the reasons I went with UPBGE, I think Gobot has it again I'll have a look later.
mr munkee May 29, 2023 @ 3:40pm 
Godot does not have node based programming. Well they did have sort of an unrefined version of it in some of the 3.X versions, but for the newest big update to Godot 4 they removed it because it wasn't something worth putting development into for the people that work on the engine. You can of course try the older builds that have that though. Godot is a good option for tinkerers/indie devs, especially since it's free and open source. For 2D stuff Godot is probably better than Unity, and for 3D, while it might not be as optimized in terms of performance or as "capable", the UI and user experience to me working with 3D in Godot is more enjoyable and more intuitive than Unity or Unreal.
N J Ashton May 31, 2023 @ 11:40pm 
I was affraid of that the second I saw C script I knew they'd toss aside their own codeing languag for a nightmare code.
I'll stick to UPBGE for now GOBOT sounds like another unity waiting to happon now.
Why dose C script have to ruin game engines it tutchs.
The Renderer Jun 3, 2023 @ 12:23pm 
Default Cube seems to make a tutorial series on UPBGE. He only released one (and a half) episode so far but he'll probably release new ones regularly. Might be of interest to you:

https://www.youtube.com/watch?v=6-hoWhZY8Lc
https://www.youtube.com/watch?v=yKKy0vJ0CrY
N J Ashton Jun 6, 2023 @ 12:25am 
Thanks I'll need these later, testing so far has shown interesting results however I am already seeing limitations open world may not be possible with out a good idea for optimisation.
My current project may have to abandon the open world idea for a more ocarina of time style map set up.
Atleast I now know you can't climb a ladder in the current configuration.
I'll keep testing I still have to make a fully functional level before I can end this next experiment.
N J Ashton Jun 15, 2023 @ 2:49am 
Experiments are nearing there conclusion I have learn't much from UPBGE and will hopefully make a full game from it.
The Game in question won't be the same as I planed no open world more ocarina of time style but we'll see as the last of the experiments conclude.
And the current project restarts and remodels.
Lumiquis Jun 15, 2023 @ 7:59pm 
There's UPBGE and Range Engine, both are forks of the old blender game engine

Forgot to mention, there's also the Armory Engine
Last edited by Lumiquis; Jun 15, 2023 @ 7:59pm
N J Ashton Jun 20, 2023 @ 2:00am 
Interesting I'll have a look later but first an announcment.
All experiments are now complete.
Project Lycan Legends Tails of Teia can now resume.
New assets will need to be made to acomidate UPBGEs limitatons and requirements.
I'm currently working on textures for an armour redesign.
And will be makeing a low poly version of the overworld for the replacement main menu.
Most things will be transfered over from the now fully obsalite unity 5 to the new engine.
It saddens me that the open world concept has to be droped due to the new engines limitations but with the way things are right now and the fact I hate C script and how pointless it is to try and learn it I have to use what I can find my budget is tight.
I know some of you have doughts about UPBGE but I'm not abandoning this project like the last one.
I will see it though you'll see.
Originally posted by Lumyx:
There's UPBGE and Range Engine, both are forks of the old blender game engine

Forgot to mention, there's also the Armory Engine

And they're all pretty much garbage compared to dedicated game engines.
N J Ashton Jun 27, 2023 @ 11:32pm 
atleast C script hasn't ruined them or made them unusable when something gose screwy case and point unity 5 alough that one was obsalite 10 years ago.
The Renderer Jun 28, 2023 @ 3:22am 
Not to be rude but it sounds like you simply can't program and don't want to learn it. While node based programming is... interesting, it's just a crutch.

Which is fine, you do you, but saying that "C script ruined" an engine is just inane.
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Date Posted: May 25, 2023 @ 3:13am
Posts: 20