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but u lucky a bit
u fail because sfm model no such option as "relative" and all flexes being applied based on first flex 0.
So for exporting u need to have IN BLENDER first flex relative to nothing and other relative to first flex.
By achieve this (at least as i remember i did with my blender negative lvl skills) just ctrl+D mesh, choose the flex u want to be based. Or make "shape key from mix" if u have few ones on 1.000 as base.
Then delete all other shape keys leaving only this "base" one, delete this shape key LAST ONE and add new flex again. And then just transfer other shape keys from other mesh.
should be fine
PS also for SFM its better to make your "BASE" shape breast as larger as u can. You would need every time to pull flexes to make it smaller in sfm, but in general you would get BETTER shading in SFM because its just about how SOURCE ENGINE shading work
Problem solved :)