Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I didn't, i just went there now and i set the max to 1000, however that didn't change anything.
Edit: sorry, i'll try explain better
It will allow me to sub devide a cube when the whole cube is highlighted, however when i go to sub devide an individual face on the cube, it might allow me to do it once or twice, then it wont allow me to sub devide individual faces any more. (it wont create edges, just vertices, and sometimes, it wont even create vertices even)
Here is the picture https://ibb.co/W0Nw1xZ
Subdevision is not creating edges, just vertices.
It wont let me take a screen shot in steam, instead it just renders. F12
I guess what you want is more like this?
https://i.imgur.com/Y7mHJ7x.gif
However, this method creates N-Gons (bad), so watch the topology. Why it won't subdivide properrly on your end...my guess double verticies. Tricky to tell whats going on there. As you see I couldn't replicate the behavior :/
Yea i replicated it, when you subdivide the first face x times and then tried to do the adjacent it creates a big n-gon instead of proper subdivisions because the existing edges have different ammount of verticies.
https://i.imgur.com/cIsZSLS.gif
So you basicly start with an N-Gon and get a more subdivided N-gon... kinda works as expected .
What is happening is that the specific face you want to subdivide there cannot be subdivided evenly because it is an n-gon (more than 4 sides), so it subdivides all the surrounding edges only, instead.
If you want to subdivide n-gons, you have to do it manually, using the knife tool or "j" to add an edge between two selected vertices.
Edit: Pops was faster but I'll leave it here anyways since my explanation is better :P
https://i.imgur.com/NCUdrIk.gif
However you get an unconnected mesh then , and a remove doubles operation to weld it will introduce n-gons again.
I could of swore there was a time when , i could just click any face at all and I could sub devide it if i wanted to. unless i am not remembering correctly.
Like any face beside any face without limit and it would match up with the sub devided faces around it.
Like you could add a subdivision anywhere without separating the face from the mesh first.
I don't understand why i am getting vertices i didn't ask for and not the edges i want
https://ibb.co/nm02wj1
What I want and could get in the past.
https://ibb.co/HpBbZVL
I am willing to swear on the lifes of my loved ones i used to be able to do it in the past where i could insert a sub devide almost anywhere, without having to separate the face first.
https://i.imgur.com/ldG5SG5.gif
However this only work in the first step, subdivisions further down the line will create the N-Gons as the number of starting verticies doesn't match anymore.
It will still work with faces that arent direct neighbors of subdivided ones, since only adjacent/ connected verts are checked by blender.
https://i.imgur.com/s4kJpmV.gif
when did this become a thing ? and thank you for explaining!
its a big change for me, I have dabbled in blender on and off over the years, sometimes going years without using it and then wondering why the big change lol