Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only relevant video I found so far.
https://postimg.cc/qznZnvvt
https://postimg.cc/VdyKYPWz
That's the same model but have unique patterns on each side, I just want it mirrored on -x to =x
Note that
a) the mirrored texture is based on the model origin, so make sure it's actually in the center.
b) the mirror is based on the coordinates, not on your mesh, i.e. if your model itself is not exactly mirrored in x, your texture won't be either.