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Temuling Apr 12, 2023 @ 9:07am
Is there a way to mirror procedural generated material on x axis?
Please HALP!
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Showing 1-6 of 6 comments
grogcito Apr 15, 2023 @ 9:33pm 
you could just scale it by -1 on the x axis with a mapping node
Temuling Apr 16, 2023 @ 12:11am 
Hey man I really appreciate the help. I have two layers of Musgraves backed by a layer of voronoi all of them have Texture and mapping nodes, I tried the -1 on x parameter for all of them but only the pattern changes but its not mirroring on the x axis.
Temuling Apr 16, 2023 @ 12:27am 
https://www.youtube.com/watch?v=xOAYU3rRLIc

Only relevant video I found so far.
The Renderer Apr 16, 2023 @ 1:29am 
So what don't you like about the method used in the video?
Temuling Apr 16, 2023 @ 2:35am 
I still don't get the desired result. Let me show what I'm working on as a sample look below links.

https://postimg.cc/qznZnvvt

https://postimg.cc/VdyKYPWz

That's the same model but have unique patterns on each side, I just want it mirrored on -x to =x
Last edited by Temuling; Apr 16, 2023 @ 2:37am
The Renderer Apr 16, 2023 @ 2:49am 
Well, that may be but the video shows you how to do it. Either you are doing it incorrectly or there is a different issue but it's impossible to tell from those screenshots or from what little info you provided.

Note that
a) the mirrored texture is based on the model origin, so make sure it's actually in the center.
b) the mirror is based on the coordinates, not on your mesh, i.e. if your model itself is not exactly mirrored in x, your texture won't be either.
Last edited by The Renderer; Apr 16, 2023 @ 2:49am
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Date Posted: Apr 12, 2023 @ 9:07am
Posts: 6