Blender

Blender

Feral_day Mar 1, 2023 @ 10:42am
GPU Physics when ?!
This is something i feel like should be a no brainer.
Why keep forcing people to use their less powerful cpu when the gpu is way more efficient?
I get that physics can be a pain to streamline for a simple computing process like a gpu.

But then again mayn use Nvidia and maybe implement a PhysX addon?
Or at leat make it experimental so people with beast GPUs can use them in more then just rendering.

Feel free to correct me on this.
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The Renderer Mar 1, 2023 @ 12:54pm 
Feel free to go and do it.
still__alive Mar 1, 2023 @ 3:27pm 
Originally posted by The Renderer:
Feel free to go and do it.

To expand on that, Blender is open source, which means anyone can access the code and develop whatever they want to see in Blender.

In fact, I think that is how the current physics system made it into Blender. It started out as a alternative build that someone in the community was making, and it was so good it eventually made it into the main/official version of Blender. Something like that.

So basically, nobody in the Blender development community must be interested enough to work on what you're asking for. Or there are just other things that take priority. So if nobody else is interested in what you're asking for, you're more than free to go develop it yourself. And maybe one day it would be incorporated into the main branch as well.
Blender uses Bullet Physics (just like alot of other 3D Applications). Bullet technicly supports using CUDA cores for certain tasks, not sure tho if this feature is being used much at all.
Last edited by *P0P$*FR3$H3NM3Y3R*; Mar 2, 2023 @ 1:05am
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Date Posted: Mar 1, 2023 @ 10:42am
Posts: 3