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Edit mode can struggle a lot with a high poly sculpt and could easily crash your system. Use the drop down menu instead to make sure you are going to Object mode and see if you still have the problem.
gtx 760 2gb
i5 4670 3.4 ghz
8 gb ram
the complexity doesn't make me lag one bit (using multiresolution subdivision for it) and i can click subdivide upto like 6 times without it getting laggy, even subdividing it to stage 3 can get me a crash.
and actually it's not what you think it is, i ESPECIALLY MAKE SURE that i dont return to object mode after sculpt so that it doesn't crash, so i always try to make sure it stays on edit mode before going back into object mode
Just noticed something odd when using Multires, when I switch from sculpt to edit to object mode and keep repeating this switching loop my RAM usage goes up each time I complete the loop, getting bigger and bigger and bigger, some sort of memory leak... This could cause you a problem so def check on what your RAM usage is.
Try cutting out going into Edit mode from your workflow, set the Mutlires preview setting to something a lot lower than it's sculpt setting so when your return to object mode it hopefully won't be a problem.
(I did check the mem leak with just looping between Sculpt and Edit modes(no Object mode) and the problem does exist with this workflow).
I'm out of ideas if this does not sort out your issue...
Like I said above cutting Edit Mode out of the loop pretty much stops this from happening, which makes sense now I think I know the cause. You could also look at the setting for "undo" as another option.
thanks for the advice
butafter actually playing with and discovering dynotop i think im gonna stick with that, its pretty swell.
retop?
To fix this issue you retop a dyno sculpted mesh to give it good topology so you can unwrap/bake(generating a normal map etc from your high poly dynotop mesh for your lower poly retopped mesh)/animate etc.
There are plenty of youtube videos showing how to retop in Blender :
Quick timelapse overview : https://www.youtube.com/watch?v=eP9WQpt4Ahk
Great full tutorial from start to finish : https://www.youtube.com/watch?v=pO58JyGh7SM
Multires avoids this issue but has it's own drawbacks, like using way more polys in places where they are simply not needed which eats up your systems power, and not being as fluid when sculpting.
so he overmodelled the sculpture with an actual modelling layer? huh