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I'm not sure what you mean by that ^ above, but I'm guessing you mean the bones themselves are not connected to their fellow bones. If so this is probably from how you set up or built the armature. If you added a bone then used shift+d to duplicate that bone to add more bones, that would lead them to be unconnected I believe. You should probably be extruding new bones (with E key) instead.
I have to assume this is because the armature didn't get parented to the mesh properly. You have to select the armature and the mesh in the correct order before you parent it - select the mesh, then the armature, then ctrl+P to parent, probably with the "automatic weights" option.
However even if those are the steps you followed, there are other points of failure to look for.
Maybe the automatic weights didn't calculate properly and weights were not assigned. So you can check to see if there is any weighting on the bones or not. Google "manual weight painting blender" or something for more information on that.
Maybe there was some issue with your mesh. Maybe you duplicated your mesh object (accidentally) and then that caused confusion to the automatic weighting.
What I'm trying to highlight is that there could be a lot of things that might have caused it to break - things you're not even aware of and things we might not think of ourselves. Very hard to troubleshoot for you when you don't share any decent screenshots or the .blend and don't articulate anything about the issue and steps you've taken to try and fix it.
^ This doesn't help us solve your issue, as we cannot see YOUR scene and your work. You can go through those videos again and you're the only one who knows exactly what you did as you were following the tutorials. So might I suggest watching the videos again and trying to locate where you might've deviated from what they did in the tutorial videos?
It's cool, I figured it out. I didn't realize the armature had to be above the particle system on the modifiers panel. Sorry for the bad articulation, it's my first time posing any sort of question in the discussions, and I didn't want to overshare everything because that felt rude
Neither of the videos I watched had mentioned any part of the armature AND fur
Don't worry about "oversharing", there is no such thing. People never share enough information when they're asking for help here. Blender is a complicated program and there are a lot of ways for something to go wrong, so the more information the better.
And yeah, the order of your modifiers is important to keep track of. This is not the only instance where modifiers being out of order might throw things out of wack. Glad you solved it :)