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texture coordinate>mapping>gradient texture>color ramp>hue saturation value>emission>material output
If they do not actually give off light (i.e. don't lighten the rest of the scene), something else is wrong but it's impossible to tell what without further information.
First make sure to Activate at least 'Emission' Pass or all in general.
https://i.imgur.com/Im6jRQO.png
Once rendered you will be able hook the Emission to blur/ glare nodes (or any combination) and mix them with the Combined pass again.
Am I doing this wrong? Now it shows during compositing but it wont actually show up in the final render.
https://imgur.com/a/zCEfwMJ