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I don't know what overspray is, and can't find anything mentioning it.
Look at this picture, it's a hair texture that is suppose to have alpha so it's not really the best example but one I have handy.
The top arrows show how the paint passes outside the UV mesh, that is overspray... The bottom arrows point to areas that the alpha flows into the mesh and it causes transparency on that part of the mesh.
If you zoom in close on the picture, you can see individual pixels that form jagged lines where the paint stops and the alpha begins. If these jagged lines are on the very rim of the UV, it can cause proplems like you mention. The paint stops just before crossing out of the mess and the alpha begins. That is where overspray comes in, the overspray allows you to completely fill the mesh with paint before the alpha begins.
http://i.imgur.com/a40dn5p.png
So, for some reason, the layers aren't matching up in those areas around the mesh.
http://i.imgur.com/70QUuHb.png
It may be hard to see because alpha can show up in either black or white depending on what program you're using. I'd post a screenshot from blender with the gray and black checkers, but since posting this,I've done another test render with volumetric scattering to create fog. This time, there are no such edge issues.