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Depression Nov 19, 2022 @ 4:33pm
are there any tutorials how i make rock/stone textures without any HRDI files?
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Showing 1-15 of 26 comments
The Renderer Nov 19, 2022 @ 11:20pm 
HDRi are only used for lighting, they have no effect on the texture itself. You can take any rock texture made "with an HDRi" to a scene without and it will work just fine (it might look worse if your lighting isn't good enough, but that's not the texture's fault).

There are a huge amount of stone/rock texture tutorials on YouTube:
https://www.youtube.com/results?search_query=blender+procedural+rock
It's one of the most common materials. If these are not what you need, you have to be more specific.
76561198807925770 Nov 19, 2022 @ 11:26pm 
I'm not sure what a HDRI (Assuming a typo) has to do with rock textures, but if you'd like a flexible procedural node setup, I can help with that.
It could be that any tutorials you've seen just want to use specific lighting via HDRIs, and that should be completely skippable.

Noise texture
Scale 20
Detail 2
Roughness 1
Distortion 0
-Connected to Colorramp node, with light colour at 0.3 and dark at 0.6. That node is then connected to the Principled BSDF Base Color.

Musgrave texture
3D, FBM
Scale 10
Detail 10
Dimension 1
Lacunarity 2
-Connected to Bump node's height, with Strength at 1 and Distance at 0.025. This is then connected to Normal on the Principled BSDF.

Of course, if this isn't what you're looking for, perhaps I could help in a different way.
Depression Nov 20, 2022 @ 7:22pm 
Originally posted by The Renderer:
HDRi are only used for lighting, they have no effect on the texture itself. You can take any rock texture made "with an HDRi" to a scene without and it will work just fine (it might look worse if your lighting isn't good enough, but that's not the texture's fault).

There are a huge amount of stone/rock texture tutorials on YouTube:
https://www.youtube.com/results?search_query=blender+procedural+rock
It's one of the most common materials. If these are not what you need, you have to be more specific.

most of the peoplse turning up with displacementmpas or other crap that modifies the tje models im just searching for something siple

p

Originally posted by Muggi_1:
I'm not sure what a HDRI (Assuming a typo) has to do with rock textures, but if you'd like a flexible procedural node setup, I can help with that.
It could be that any tutorials you've seen just want to use specific lighting via HDRIs, and that should be completely skippable.

Noise texture
Scale 20
Detail 2
Roughness 1
Distortion 0
-Connected to Colorramp node, with light colour at 0.3 and dark at 0.6. That node is then connected to the Principled BSDF Base Color.

Musgrave texture
3D, FBM
Scale 10
Detail 10
Dimension 1
Lacunarity 2
-Connected to Bump node's height, with Strength at 1 and Distance at 0.025. This is then connected to Normal on the Principled BSDF.

Of course, if this isn't what you're looking for, perhaps I could help in a different way.

pretty much hits the spot but kinda left me alone iwth actual detials
Diarrhea Nov 21, 2022 @ 11:05am 
you cans also sculpt the texture with an alpha brush
Depression Nov 21, 2022 @ 6:28pm 
Originally posted by Oompa_Loompa:
you cans also sculpt the texture with an alpha brush

whats an aplha brush or do you simply mean sculpting the rock out of the mesh?
Diarrhea Nov 21, 2022 @ 8:59pm 
both if you want high detail result make an aproximate shape from a mesh nothing special deform a ball a bit then work with alphas on it you

now what are aplhas:
aplha brushes are texture brushes made with images black and wite images
they can be rock scales skin pores as well as more complex shapes you can make an aplha your own face :)

watch this you tube tutorial video on how to use them

https://www.youtube.com/watch?v=JJtNfDKHzmo

or any other video you can also sear on how to make your own alphas
Depression Nov 22, 2022 @ 5:28pm 
Well im trying to make a scene with "crushed stones" so i need a LOT of them and small ones thats why i try to keep it simple with low quality stones but a better looking material and i think sculptings are rather counter productive for thise... or no?

But all i get when searching for stone materials are HRDI there and HDRI here and i always ending up with some overuse of noise and musgrave textures nodes that makes it look like it could fit in a cartoon scene.

I dont try to make it all too super realistic but i want some details.
76561198807925770 Nov 23, 2022 @ 2:02am 
Originally posted by Depression:
Well im trying to make a scene with "crushed stones" so i need a LOT of them and small ones thats why i try to keep it simple with low quality stones but a better looking material and i think sculptings are rather counter productive for thise... or no?

But all i get when searching for stone materials are HRDI there and HDRI here and i always ending up with some overuse of noise and musgrave textures nodes that makes it look like it could fit in a cartoon scene.

I dont try to make it all too super realistic but i want some details.

If I could show an image, I would, but the 4 node + BSDF setup I gave earlier would work fine with some scale tuning. It's fine for everything from little metal nuggets to asteroids, and it can't get much simpler than that without making it non-procedural.
But now that you've mentioned "crushed stones", I'm picturing a driveway or a quarry. I have a node setup in my head already for stones with whitened and/or chipped corners, but nothing simple enough to use on "a lot" of stones.

However, could it be that you're looking for "textures of stacked loose stones, like cobble" and not "texture to put ON individual stones"?
Diarrhea Nov 23, 2022 @ 6:01am 
yes sculpting will take too much time then

your best option is the "rock generator" free and fast... just enable extra objects addon if you havent already

https://www.youtube.com/watch?v=q50LEhcPzJU

now you can make as many random rocks you want

after that find a nice stone texture and done
Depression Nov 25, 2022 @ 3:41pm 
Originally posted by Muggi_1:
Originally posted by Depression:
Well im trying to make a scene with "crushed stones" so i need a LOT of them and small ones thats why i try to keep it simple with low quality stones but a better looking material and i think sculptings are rather counter productive for thise... or no?

But all i get when searching for stone materials are HRDI there and HDRI here and i always ending up with some overuse of noise and musgrave textures nodes that makes it look like it could fit in a cartoon scene.

I dont try to make it all too super realistic but i want some details.

If I could show an image, I would, but the 4 node + BSDF setup I gave earlier would work fine with some scale tuning. It's fine for everything from little metal nuggets to asteroids, and it can't get much simpler than that without making it non-procedural.
But now that you've mentioned "crushed stones", I'm picturing a driveway or a quarry. I have a node setup in my head already for stones with whitened and/or chipped corners, but nothing simple enough to use on "a lot" of stones.

However, could it be that you're looking for "textures of stacked loose stones, like cobble" and not "texture to put ON individual stones"?

Well yeah im trying to make the ground look like stacked stones but a texture alone looks kinda cheap so i would like to have some actual space between the stones on top thats why i wanted to use some models instead of a simple texture



Originally posted by Oompa_Loompa:
yes sculpting will take too much time then

your best option is the "rock generator" free and fast... just enable extra objects addon if you havent already

https://www.youtube.com/watch?v=q50LEhcPzJU

now you can make as many random rocks you want

after that find a nice stone texture and done

Dont see how i should learn anything with a generator addon and the texture IS the part that stings me the most at the moment.
Last edited by Depression; Nov 25, 2022 @ 3:43pm
76561198807925770 Nov 25, 2022 @ 6:01pm 
One common way to do this would be to use a stacked stone texture, and then use a particle system to randomly place some actual stones on top to "disguise" the texture.

Either hair particles or geometry nodes would work, but I think the former is slightly easier to learn if you don't know either.

As for getting a stacked stone texture, the only immediate way I can think of is to place some stones and have the camera above it to render a square image. By positioning the stones to line up on either side of the camera bounds, you can get a seamless texture.
Of course this will just be a flat image, without any normal mapping, which goes back to the issue of not having a good stone texture in the first place.
Depression Nov 25, 2022 @ 6:20pm 
well my base idea was to use some particle system to randomly place some stones while the base texture is flat so it looks not that bad in actual 3d but like the topic says my problems starts with even with the base materias of the top stones , every tutorial i find starts with hrdmi wich lets me with the feeling of "use it or lose it"

@The Renderer send a link where i found a video: https://www.youtube.com/watch?v=SV-aOH7D8fo

which actuallay starts well for stones but like i said i neeed some "crushing stones" for my scene and i always ending up with a material that has his main focus on one color while it
ignoring all others so i get a stone texture wich is ust a bland bump texture .

https://steamcommunity.com/sharedfiles/filedetails/?id=2893388910&fileuploadsuccess=1
76561198807925770 Nov 25, 2022 @ 6:33pm 
Originally posted by Depression:
which actuallay starts well for stones but like i said i neeed some "crushing stones" for my scene and i always ending up with a material that has his main focus on one color while it
ignoring all others so i get a stone texture wich is ust a bland bump texture .

Could you describe the texture(s) that you actually want in more detail? Pictures of references would also help immensely.
You haven't yet given a solid description and we're all making interpretations as to what you are asking for.

Same with the amount of stones. "A lot" can mean many things.
Hornet Nov 25, 2022 @ 7:29pm 
Just use Megascans or texures.com, and paint or mix it in Substance man, unless there is a stylized version of rocks you are looking for.
Last edited by Hornet; Nov 25, 2022 @ 7:30pm
The Renderer Nov 26, 2022 @ 12:14am 
You are doing that thing again where you don't seem to be able to tell exactly what you need. First it was a "texture without using HDRI", then it sounded more like a plastered street, now you are talking about crushed stone and it sounds more like gravel.

All of these are pretty easy to do but they are all very different, so we are on a wild goose chase again with you always saying "naw, that's not what I need".

So please, take a minute to think about what you actually need and explain it. Or search for a picture that is close and link to it or something.
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Date Posted: Nov 19, 2022 @ 4:33pm
Posts: 26