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There are a huge amount of stone/rock texture tutorials on YouTube:
https://www.youtube.com/results?search_query=blender+procedural+rock
It's one of the most common materials. If these are not what you need, you have to be more specific.
It could be that any tutorials you've seen just want to use specific lighting via HDRIs, and that should be completely skippable.
Noise texture
Scale 20
Detail 2
Roughness 1
Distortion 0
-Connected to Colorramp node, with light colour at 0.3 and dark at 0.6. That node is then connected to the Principled BSDF Base Color.
Musgrave texture
3D, FBM
Scale 10
Detail 10
Dimension 1
Lacunarity 2
-Connected to Bump node's height, with Strength at 1 and Distance at 0.025. This is then connected to Normal on the Principled BSDF.
Of course, if this isn't what you're looking for, perhaps I could help in a different way.
most of the peoplse turning up with displacementmpas or other crap that modifies the tje models im just searching for something siple
p
pretty much hits the spot but kinda left me alone iwth actual detials
whats an aplha brush or do you simply mean sculpting the rock out of the mesh?
now what are aplhas:
aplha brushes are texture brushes made with images black and wite images
they can be rock scales skin pores as well as more complex shapes you can make an aplha your own face :)
watch this you tube tutorial video on how to use them
https://www.youtube.com/watch?v=JJtNfDKHzmo
or any other video you can also sear on how to make your own alphas
But all i get when searching for stone materials are HRDI there and HDRI here and i always ending up with some overuse of noise and musgrave textures nodes that makes it look like it could fit in a cartoon scene.
I dont try to make it all too super realistic but i want some details.
If I could show an image, I would, but the 4 node + BSDF setup I gave earlier would work fine with some scale tuning. It's fine for everything from little metal nuggets to asteroids, and it can't get much simpler than that without making it non-procedural.
But now that you've mentioned "crushed stones", I'm picturing a driveway or a quarry. I have a node setup in my head already for stones with whitened and/or chipped corners, but nothing simple enough to use on "a lot" of stones.
However, could it be that you're looking for "textures of stacked loose stones, like cobble" and not "texture to put ON individual stones"?
your best option is the "rock generator" free and fast... just enable extra objects addon if you havent already
https://www.youtube.com/watch?v=q50LEhcPzJU
now you can make as many random rocks you want
after that find a nice stone texture and done
Well yeah im trying to make the ground look like stacked stones but a texture alone looks kinda cheap so i would like to have some actual space between the stones on top thats why i wanted to use some models instead of a simple texture
Dont see how i should learn anything with a generator addon and the texture IS the part that stings me the most at the moment.
Either hair particles or geometry nodes would work, but I think the former is slightly easier to learn if you don't know either.
As for getting a stacked stone texture, the only immediate way I can think of is to place some stones and have the camera above it to render a square image. By positioning the stones to line up on either side of the camera bounds, you can get a seamless texture.
Of course this will just be a flat image, without any normal mapping, which goes back to the issue of not having a good stone texture in the first place.
@The Renderer send a link where i found a video: https://www.youtube.com/watch?v=SV-aOH7D8fo
which actuallay starts well for stones but like i said i neeed some "crushing stones" for my scene and i always ending up with a material that has his main focus on one color while it
ignoring all others so i get a stone texture wich is ust a bland bump texture .
https://steamcommunity.com/sharedfiles/filedetails/?id=2893388910&fileuploadsuccess=1
Could you describe the texture(s) that you actually want in more detail? Pictures of references would also help immensely.
You haven't yet given a solid description and we're all making interpretations as to what you are asking for.
Same with the amount of stones. "A lot" can mean many things.
All of these are pretty easy to do but they are all very different, so we are on a wild goose chase again with you always saying "naw, that's not what I need".
So please, take a minute to think about what you actually need and explain it. Or search for a picture that is close and link to it or something.