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For example, when you start blender you have a cube. If you look at the origin point you will see four grid squares surrounding it. I want to shift the grid around so that there is one square there instead.
There are no options here for offsetting the grid...
instead of this
http://steamcommunity.com/sharedfiles/filedetails/?id=767144122
I would like to hear about it.
Thanks all.
The x/y problem:
http://steamcommunity.com/sharedfiles/filedetails/?id=767201964
http://steamcommunity.com/sharedfiles/filedetails/?id=767205579
2) I've been running into the occasional unexpected result when modifying multiple selections eg. Selecting four areas and extruding them (off the top of my head; I can't recall the exact way to reproduce this ATM) Three will go the intended direction and one will be inverted. All identical selections. All created/modified at the same time.
So to reduce any complications by working outside of the origin point (note- I don't know if this is the root of the problem) I thought shifting the grid might alleviate or at least rule out the problem.
Hope this makes sense. I'm going to sleep. Edit later if need be.
What four areas do you mean?
Do you mean extruding them all at once or individually? ...and a) What is happening when you do? ...and b) What do you wish was happening when you do?
Most of all, what is it you are trying to create here???
I remember a guy on the Unity Q and A once, he would ask the same question several times a day for several days, no one knew what it was he wanted to actually achieve.
After quite a lot of effort I finally got it out of him, one simple sentence which said it all after days of him repeatedly posting a mini essay....
As it was I could not help him(he was trying to get Unity to do something a bit odd for a space agency project to do with asteroids, not a game) but at least after that he got some responses from the community that were actually relevant and gave some indication as to what was not an option and what might be.
After this he was able to figure out what he needed to do and it all worked out ok. :)
The “XY problem” being the best description of this that I have seen! Thanks for posting that @still_alive :)
You have not answered @still_alive's question about the use of "snapping", which is grid dependant... However when you say this :
I have to wonder what you really do mean, the origin point of an object is adjustable and is in no way connected to the centre of the grid(or the grid at all for that matter, it is relevant to the object(in this case the cube))...???
The answer to this currently is no, it does not... Tell us a bit more of what we need to know then hopefully it will and with a bit of luck we can help you out :)
https://www.youtube.com/watch?v=Om1dN6WIkp0
Haha, I saw someone else use that link. I liked it so much that I "stole" and bookmarked it for myself
As far as aesthetics, I don't care for the grid myself either. Sometimes i have turned it off. That is as simple as clicking the x and y buttons (the red ones) by the grid floor checkbox in your screenshot.
To the best of my knowledge, unless you are snapping elements to the grid, the grid has absolutely no effect on your transforms. Other than using it to snap, I think it is basically a visual aid to help you orient yourself and show you the "floor".
I think we can forget about my snapping question. At first I though you might have been trying to use the grid and snapping for scaling reasons and maybe recommend alternative ways to do that stuff. But your extra info about the extrusions makes me think you are not actually trying to achieve something through grid scaling and snapping. Oh, and just in case make sure the little magnet icon is greyed out near the end of this bar, as in the bottome right of this picture (greyed out = toggled off - and make sure you are not accidentally holding ctrl while trying to transform because this will temporarily turn snapping on):
http://steamcommunity.com/sharedfiles/filedetails/?id=767347133
If you are sure snapping is off, then the grid can't have any effect on your transformations. So I think we should forget about the grid and origin points completely and look at what kind of transforms you are trying to do when you run into your problem.
Hi,
This is not what he means... Look at the pics in his third post and you will see the difference and what he actually wants. Once you do you will see why this is a bit of an odd request which is why we are wondering what his actual overall aim is, hence @still__alive's post regarding the "XY problem".
Thanks for trying though and agreed that these are the only grid controls that I know of at the moment :)