Blender

Blender

Nota Sep 20, 2016 @ 2:00am
Is there a way to offset the grid?
Say I wanted to create a grid set with .5 increments, have a one meter grid square dead center, and all other grid squares radiating from it. Is it possible to shift the grid offset?

In simpler terms is it possible to have a square in the center instead of a dot?
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Showing 1-12 of 12 comments
Scre Sep 20, 2016 @ 10:07am 
yes u can change the grid make it smaller or bigger just forgot how but there is a tutorial of it google Blender tutorial setup grid, or something like that.
Nota Sep 20, 2016 @ 10:42am 
Yes I know, but I want to know how to offset the grid. So that intersection of x ,y, and z is a box.

For example, when you start blender you have a cube. If you look at the origin point you will see four grid squares surrounding it. I want to shift the grid around so that there is one square there instead.
Mr Chappy Sep 20, 2016 @ 11:23am 
I've never seen this done. Does not mean it is not possible(maybe an add-on ?) but the options for the grid are under "Display" in the "n" window(the window you tab on/off with the "n" key).
There are no options here for offsetting the grid...
Nota Sep 20, 2016 @ 12:33pm 
If anyone has figured out a way to do this http://steamcommunity.com/sharedfiles/filedetails/?id=767143326
instead of this
http://steamcommunity.com/sharedfiles/filedetails/?id=767144122
I would like to hear about it.
Thanks all.
Last edited by Nota; Sep 20, 2016 @ 12:36pm
still__alive Sep 20, 2016 @ 1:50pm 
Not sure if I understand totally what you are asking for. And I have to ask: why do you need to do this? Because I'm wondering if this is the x/y problem.[xyproblem.info] Is this to achieve something with scaling and/or snapping?


The x/y problem:
The XY problem is asking about your attempted solution rather than your actual problem. This leads to enormous amounts of wasted time and energy, both on the part of people asking for help, and on the part of those providing help.

User wants to do X.
User doesn't know how to do X, but thinks they can fumble their way to a solution if they can just manage to do Y.
User doesn't know how to do Y either.
User asks for help with Y.
Others try to help user with Y, but are confused because Y seems like a strange problem to want to solve.
After much interaction and wasted time, it finally becomes clear that the user really wants help with X, and that Y wasn't even a suitable solution for X.

The problem occurs when people get stuck on what they believe is the solution and are unable step back and explain the issue in full.
Last edited by still__alive; Sep 20, 2016 @ 2:00pm
Nota Sep 20, 2016 @ 2:44pm 
1)Neither of these grids are aesthetically pleasing when working with this object in it's origin.

http://steamcommunity.com/sharedfiles/filedetails/?id=767201964
http://steamcommunity.com/sharedfiles/filedetails/?id=767205579

2) I've been running into the occasional unexpected result when modifying multiple selections eg. Selecting four areas and extruding them (off the top of my head; I can't recall the exact way to reproduce this ATM) Three will go the intended direction and one will be inverted. All identical selections. All created/modified at the same time.

So to reduce any complications by working outside of the origin point (note- I don't know if this is the root of the problem) I thought shifting the grid might alleviate or at least rule out the problem.
Hope this makes sense. I'm going to sleep. Edit later if need be.
Last edited by Nota; Sep 20, 2016 @ 2:47pm
Mr Chappy Sep 20, 2016 @ 4:15pm 
Hello again,

Originally posted by Porter:
I've been running into the occasional unexpected result when modifying multiple selections eg. Selecting four areas and extruding them

What four areas do you mean?

Do you mean extruding them all at once or individually? ...and a) What is happening when you do? ...and b) What do you wish was happening when you do?

Most of all, what is it you are trying to create here???

I remember a guy on the Unity Q and A once, he would ask the same question several times a day for several days, no one knew what it was he wanted to actually achieve.
After quite a lot of effort I finally got it out of him, one simple sentence which said it all after days of him repeatedly posting a mini essay....
As it was I could not help him(he was trying to get Unity to do something a bit odd for a space agency project to do with asteroids, not a game) but at least after that he got some responses from the community that were actually relevant and gave some indication as to what was not an option and what might be.
After this he was able to figure out what he needed to do and it all worked out ok. :)

The “XY problem” being the best description of this that I have seen! Thanks for posting that @still_alive :)

You have not answered @still_alive's question about the use of "snapping", which is grid dependant... However when you say this :

Originally posted by Porter:
So to reduce any complications by working outside of the origin point (note- I don't know if this is the root of the problem) I thought shifting the grid might alleviate or at least rule out the problem.

I have to wonder what you really do mean, the origin point of an object is adjustable and is in no way connected to the centre of the grid(or the grid at all for that matter, it is relevant to the object(in this case the cube))...???

Originally posted by Porter:
Hope this makes sense.
The answer to this currently is no, it does not... Tell us a bit more of what we need to know then hopefully it will and with a bit of luck we can help you out :)
Last edited by Mr Chappy; Sep 20, 2016 @ 4:17pm
Scre Sep 20, 2016 @ 10:30pm 
wasn't hard to find, just downscale the scale and up the lines till u have the disired look..:emofdr:

https://www.youtube.com/watch?v=Om1dN6WIkp0
still__alive Sep 20, 2016 @ 10:57pm 
Originally posted by Mr Chappy:
The “XY problem” being the best description of this that I have seen! Thanks for posting that @still_alive :)

Haha, I saw someone else use that link. I liked it so much that I "stole" and bookmarked it for myself :steamhappy:



Originally posted by Porter:
1)Neither of these grids are aesthetically pleasing...

As far as aesthetics, I don't care for the grid myself either. Sometimes i have turned it off. That is as simple as clicking the x and y buttons (the red ones) by the grid floor checkbox in your screenshot.

Originally posted by Porter:
2) I've been running into the occasional unexpected result when modifying multiple selections eg. Selecting four areas and extruding them (off the top of my head; I can't recall the exact way to reproduce this ATM) Three will go the intended direction and one will be inverted. All identical selections. All created/modified at the same time.

So to reduce any complications by working outside of the origin point (note- I don't know if this is the root of the problem) I thought shifting the grid might alleviate or at least rule out the problem.
Hope this makes sense. I'm going to sleep. Edit later if need be.

To the best of my knowledge, unless you are snapping elements to the grid, the grid has absolutely no effect on your transforms. Other than using it to snap, I think it is basically a visual aid to help you orient yourself and show you the "floor".

Originally posted by Mr Chappy:
You have not answered @still_alive's question about the use of "snapping", which is grid dependant... However when you say this :

I think we can forget about my snapping question. At first I though you might have been trying to use the grid and snapping for scaling reasons and maybe recommend alternative ways to do that stuff. But your extra info about the extrusions makes me think you are not actually trying to achieve something through grid scaling and snapping. Oh, and just in case make sure the little magnet icon is greyed out near the end of this bar, as in the bottome right of this picture (greyed out = toggled off - and make sure you are not accidentally holding ctrl while trying to transform because this will temporarily turn snapping on):

http://steamcommunity.com/sharedfiles/filedetails/?id=767347133

If you are sure snapping is off, then the grid can't have any effect on your transformations. So I think we should forget about the grid and origin points completely and look at what kind of transforms you are trying to do when you run into your problem.
Last edited by still__alive; Sep 20, 2016 @ 11:03pm
Mr Chappy Sep 21, 2016 @ 3:17am 
Originally posted by Scre:
wasn't hard to find, just downscale the scale and up the lines till u have the disired look..

Hi,

This is not what he means... Look at the pics in his third post and you will see the difference and what he actually wants. Once you do you will see why this is a bit of an odd request which is why we are wondering what his actual overall aim is, hence @still__alive's post regarding the "XY problem".

Thanks for trying though and agreed that these are the only grid controls that I know of at the moment :)
Last edited by Mr Chappy; Sep 21, 2016 @ 3:17am
I dont really get it from the pictures...but u said can u have a square in the center instead of a dot? That dot is the intersection of the axis lines right?
Last edited by *P0P$*FR3$H3NM3Y3R*; Sep 27, 2016 @ 1:31pm
Scre Sep 27, 2016 @ 10:39pm 
from what i understand u want to change the 0,0 point of the grid. so it align with the cube corner ?? well u can align it by moving the cube but 0,0 will always be a dot and can't be a square, but the cube can be dead centered with his origen on 0.5,0.5
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Date Posted: Sep 20, 2016 @ 2:00am
Posts: 12