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Click this button and the 6th option from the bottom should be "UV/Image Editor", click on this to get the display you want in this window.
When you press F12 to get a render I find it's choice of which window to use for the render result to be somewhat random, I've never completely figured out how it decides which window to use... Anyone know the answer to this, not really an issue but I would be interested to hear how/why. Thanks :)
+1, ignore what I said, just noticed you are already in UV view for this window. I'd never noticed it do this before, just assumed it had put the render in that window. Thanks @Pte Jack :)
Do you know how it selects which window to use to render into out of interest?
If there is a dedicated UV/Image editor open in a split screen it will display in the dedicated image editor screen.
That worked, I can see the UV shells now. Thanks for your help everyone :)
http://s17.postimg.org/jfx6jmxsf/Capture.jpg
I normally have a 3D view window and a Node Editor window open when I get to rendering, sometimes with a third 3D view window(for moving lights around with the other in preview mode(I switch this off(back to normal) before starting a render)).
It always seems pretty random which one it chooses when I have it set up like this, I've tried clicking on the window I would prefer and leaving the mouse over this window when pressing F12 only for it to pick one of the others anyway???
Not really an issue just never got my head round how it decides which one :)
The UV editor is not just a UV editor, it is a UV/Image Editor. If Blender see one of these open, it will select an editor to display the render because it is an image editor.
Now if you have multiple UV/image editors open, how it decides which one to use... Is it the last one used, is it python based on which screen has a lower or higher number in the hierarchy, or is it just "oops there's one, I'll use that" based???
That's the mystery... !!!