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If you look at this gif, http://i.imgur.com/PKsDdrd.gif
The first selection was while the object was in Object Mode. I wasn't give the Unwrap Menu.
The second selection was with the Object in Edit mode but no mesh selected, the Unwrap Menu was presented and I clicked Smart UV Project but nothing was sent to the UV map (because nothing was selected for unwrap!)
The Third selection was with the mesh selected, and Smart UV Project was chosen as the Unwrap method and the mesh that was selected was unwrapped into the UVMap.
I do see that there is a difference between our UV editor options. Where you have "New" and "Open" I have Render Result. Also I dont get the cursor that you get in the bottom left of your UV image. You should be able to see the differences in my screenshot. Is this perhaps relevant to the problem?
In a much more complex model,You have got to mark your own seams and do it manully instead of Smart UV project method.
Beside your texture to paint may be not the same as the other,learn how to unwrap manully is a better idea if you are going to create your own texture as well.
Also I did use the mirror modifier when creating the sword, at least for the blad and hand guard (The two parts which need it most), so those should be completely symmetrical, but I guess the blade isn't. Out of curiosity, what may have caused this? Just asking so I can improve for future models.
1.How is your model ?
2.Which part of your mesh need a specific painting angle.
3.Which seams that marked and it reduce your work in painting process.
Which all of these guideline require a lot of experience and the one who is the best at answering those questions is the owner of model.
As for seaming, look at the sword, the blade should be easy to see, one seam all around the blade edge to spit it in half, the hilt, well it looks like you have a torus there... maybe something like this to start (just looking at it quickly and not knowing what the actual geometry is like under the mesh....)
http://i.imgur.com/yb4Kjjl.png
http://i.imgur.com/q1SCgW5.png
As you can see there is one big quad at the bottom, which overlaps with a lot of the blade, as I can't get the blade to follow the quad I want it to.
I would be using google to find the solution to this, but there's only one person I found with a similar problem and it didn't include the exact problem I'm having.