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Sooooo I got to delete the uv's to fix the uv's? Blender and it's weird ass solutions...
Edit: And to be frank, your description of the problem is awful, Pops' answer is just a guess.
I was given a solution to this problem before and unfortunately he wont bother reminding me so im trying to get the information. I recall it's simple as just slipping the other half over off the right side. Unfolding it. Going as far to just delete it and redo it feels like a bit of a stretch when im aware of an easier solution existing
You're not listening, they are not talking about UVs or redoing anything. Just deleting extra, redundant geometry that might exist that is confusing Blender such that Blender can't calculate where the normals are supposed to point. Again, this isn't messing with the UVs.
OOOOOOHHHH. Well all it has is the uv's for the body and the shirt all on one mesh. I was able to select it and hide it but it made little difference. But how do I know it's extra geometry?
You know if it's extra geometry through common sense/logic and experience. If the faces are inside the mesh where nobody is going to see them, obviously you don't need those faces. If two faces are duplicates - same size in the exact same place - then you don't need one of them, right? That's what the "merge by distance" (formerly "remove doubles") option is for.
Maybe a screenshot can help.
https://imgur.com/EQkMbwI
One would have to apply the modifier and unwrap again.
I dont know how unwrapping and rewrapping works. It just makes things more complicated