Blender

Blender

Holy Athena Jul 3, 2022 @ 11:51pm
How would you go about making a background of a game?
So i want to learn animation. I've already delved deep into Blender tutorials on youtube. I have a pretty good beginner grasp of understanding what I'll need to do.

I've also got a tutorial on how to import Final Fantasy XIV characters into Blender for animations.

My final question, and something I can't seem to really find an answer for.. Is how do I go about making a background? how would you go about doing it if you wanted to make a background from a game, with a character model?
Last edited by Holy Athena; Jul 4, 2022 @ 7:10am
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Showing 1-6 of 6 comments
AC Denton Jul 4, 2022 @ 3:29am 
Clarify background.
Clarify the game.
The answer depends on you want to make.

You could just have a 2D background for your fighter game or like 2.5D.
If you're wanting a full 3D backdrop then you'd make all the assets individually then put the scene together in your game engine, as that's what the engine's for.

Also keep in mind you can't use FF characters in your game, or even their animations (i think). You'd be asking to get sued.
The Renderer Jul 4, 2022 @ 3:43am 
I'm not sure I understand your question correctly. It sounds like you don't want to create a background that is later used in a game but want to recreate a game scene in Blender and want to make a background for that in Blender?

If that's the case you basically have to options: Either use an image as background or model all the stuff and texture it, just like they did for the game. Or use a combination of both. Depends a lot on what you want to do, if there is any interaction between your characters and the background, whether you want to move the camera (which would expose a pure 2D background) etc. etc.
Holy Athena Jul 4, 2022 @ 7:12am 
Originally posted by The Renderer:
I'm not sure I understand your question correctly. It sounds like you don't want to create a background that is later used in a game but want to recreate a game scene in Blender and want to make a background for that in Blender?

If that's the case you basically have to options: Either use an image as background or model all the stuff and texture it, just like they did for the game. Or use a combination of both. Depends a lot on what you want to do, if there is any interaction between your characters and the background, whether you want to move the camera (which would expose a pure 2D background) etc. etc.

Thanks, from the sounds of it, I can't get assets or world models like I can characters from FFXIV to make my video. So I will have to change up what I'm doing and make it a partial 2D-3D background, which I suppose will work, or be good enough.
Holy Athena Jul 4, 2022 @ 7:13am 
Originally posted by Captain Denton of the Unreliable:
Clarify background.
Clarify the game.
The answer depends on you want to make.

You could just have a 2D background for your fighter game or like 2.5D.
If you're wanting a full 3D backdrop then you'd make all the assets individually then put the scene together in your game engine, as that's what the engine's for.

Also keep in mind you can't use FF characters in your game, or even their animations (i think). You'd be asking to get sued.

Sorry, it's not a game I'm making, it's a fan made video for FFXIV.

The background I wanted to be in a city, or building in FFXIV.
Make a little storyboard with sketches or block out with primitives in 3D viewport, where you plan ahead what the camera will actually see for each shot. This will make it a bit easier to decide which elements actually needs modeling and which parts could be a static background image and so forth.
Last edited by *P0P$*FR3$H3NM3Y3R*; Jul 4, 2022 @ 8:42am
The author of this thread has indicated that this post answers the original topic.
MOJO Spice Jul 5, 2022 @ 10:45am 
in blender it would be a 3d scene import assets
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Date Posted: Jul 3, 2022 @ 11:51pm
Posts: 6