Blender

Blender

pifmgr.dll Apr 28, 2022 @ 6:42am
Blender 2.79b game engine: textures not showing when in game mode
so i made a fish model with textures and messed around on the game engine but whenever i switch the shading to glsl or go into game mode the texture didn't show up
Originally posted by still__alive:
You don't have your painted texture applied as an actual texture. Note: I've modified my UI here to show all the settings in one screenshot - in your file just scroll down to see the other options.

https://steamcommunity.com/sharedfiles/filedetails/?id=2800982699

1. You need to go here to the texture tab.

2. You then need to set this box to "Image or Movie".

3. This is the box where you can point Blender to the image file you want to use. Instead of clicking "New" or "Open", you should be able to click the little paper icon in front of those buttons to get a list and see an existing "fish" image contained in your file. This is what you texture painted.

4. Now you just need to set the coordinates to "UV" so the texture is applied properly and uses your UV map.
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pifmgr.dll Apr 28, 2022 @ 6:49am 
Last edited by pifmgr.dll; Apr 28, 2022 @ 6:49am
The author of this thread has indicated that this post answers the original topic.
still__alive Apr 28, 2022 @ 3:03pm 
You don't have your painted texture applied as an actual texture. Note: I've modified my UI here to show all the settings in one screenshot - in your file just scroll down to see the other options.

https://steamcommunity.com/sharedfiles/filedetails/?id=2800982699

1. You need to go here to the texture tab.

2. You then need to set this box to "Image or Movie".

3. This is the box where you can point Blender to the image file you want to use. Instead of clicking "New" or "Open", you should be able to click the little paper icon in front of those buttons to get a list and see an existing "fish" image contained in your file. This is what you texture painted.

4. Now you just need to set the coordinates to "UV" so the texture is applied properly and uses your UV map.
pifmgr.dll Apr 29, 2022 @ 1:37am 
Originally posted by still__alive:
You don't have your painted texture applied as an actual texture. Note: I've modified my UI here to show all the settings in one screenshot - in your file just scroll down to see the other options.

https://steamcommunity.com/sharedfiles/filedetails/?id=2800982699

1. You need to go here to the texture tab.

2. You then need to set this box to "Image or Movie".

3. This is the box where you can point Blender to the image file you want to use. Instead of clicking "New" or "Open", you should be able to click the little paper icon in front of those buttons to get a list and see an existing "fish" image contained in your file. This is what you texture painted.

4. Now you just need to set the coordinates to "UV" so the texture is applied properly and uses your UV map.
thanks!. the fish texture shows properly when inside game mode or when enabling GLSL
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Date Posted: Apr 28, 2022 @ 6:42am
Posts: 3