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That sounds fancy and such, but I would really like to avoid using any keyframes except for those green dots in the example image. And if it's worth mentioning, this is for a shape key, not a bone.
(And if it's also worth mentioning, I have little to no experience with animation in Blender, though I do know how to add keyframes for shape keys, just not multiple keyframes for one shape key in the same frame, which I don't know whether is even possible or not in the way I want.)
can't you just do that in blender graph editor?
If you try to do that in the graph editor, Blender will just merge the two points that you put in the same frame.
Small disclaimer: I never did anything with shape keys but I'd assume the same restrictions apply.
In the specific case I'm wanting it, I would be okay with it using either of the keyframes in the frame, though I have since found a way to get the end result I was looking for (but not all within Blender).
This specific thing is about shape keys, and I can confirm that it doesn't seem to be possible with shape keys either.
Technically I could've also just extended the plane within Blender to be very long (with the texture repeating several times) and had them move longer for the 15 seconds, but I didn't want to make them repeat more than 3 times or so.