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In the first screenshot the model is in object mode, so it would rotate around it's origin, which happens to be world oirigin coincidentally.
The eye that you rotated out of the body in screenshot 2, has it's origin point at the base of the model, so that's the pivot point it rotates around. if you want to rotate the eyeballs in the socket, you would do that in Edit Mode and use Bounding Box Center as the pivot point.