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翻訳の問題を報告
Have you googled the issue?
I have a software that let's me run my .fbx files through a conversion process, which also outputs them as .fbx.
It might sound stupid, but I consider it a sanitizement before I actually import them into Blender.
In your case, it sounds like your .fbx file could use some sanitizement.
The problem is that my software doesn't really exist anymore.
I could try and maybe send you some couped installation file if I still have it.
Maybe running your .fbx file through my software would fix it?
It's called "Autodesk FBX Converter"
Oh, and to answer your questions: there isn't really a paid version of Blender, because it's always supposed to be able to accept .fbx files. And yes, you probably need a 3rd party software for this.
Just did some research and it seems your .fbx file is using the wrong format, which is ASCII instead of [Binary], which I assume is what Blender wants instead.
Where did you get the .fbx file from? Have you checked for an option to get the .fbx file as "Binary" instead?
I did some MORE research and yes, it seems that my software would do the trick if it still was accessible, but you can also try this software: http://blenderfbx.render.jp/home
which was recommended by an equally troubled user on this post:
https://stackoverflow.com/questions/28635736/blender-fbx-import-from-ascii-format
edit: Thank you for your time + links, you can bet i will try it too :)
Look at my last paragraph and try running your .fbx through the software/post of a user with the same problem, and see if that fixes it. It should convert it from ASCII to Binary.
I did instal it in blender, tryed import file throught it, but i did get only new error messages.
Will try diferent ways, but thank you for good type, it was definitely worth try it.
Error was:
File C\ etc.. etc... Blender\2.79\scriptsyaddonsyio_scene_bos_fbx\_init_.py. line 138. in execute import_bos_fbx\_init_.fbx(self.filepath, bpy.context, self.triangulate)
File C\ etc... Blender\2.79\scriptsyaddonsyio_scene_bos_fbx\_init_.py. line 360. in import_bos_fbx import UMIO
ImportError: No module named ´UMIO´
location: <unknown location>:-1
Thank you very much for AutoDesk FBX Converter, in the end converting files make a trick
Hey, just a quick question, Blender users between, since you seem to know about the same software:
are you using the old version which has a black and white symbol which kind of looks like a leaf, or are you using the new instance of the Autodesk .fbx converter which has a newer icon that looks like an 'M'?
Hello Mailer, could you please send me the FBX converter software please, I'm having the same issue as OP. I tottaly apprecialte it. Thanks in advance
Please disregard the URL text and the .exe file-name. That is the installer for the software which I was referring to. I actually managed to retrieve the download from which I got the installer, somehow.
You have my word on it being a safe download. I wouldn't want to spread malware like this, however you are obviously allowed to be sceptical about it.
HOPEFULLY, running any ASCII .fbx file through it will convert it to Binary. There may even be a button for it within the software. Like I said, I only really use this software to retrieve textures that I wouldn't be able to access otherwise. Textures related to the model in question.
Essentially, once the installation is done, you just drag and drop the .fbx file into the left window of the interface when launching it, then ask it to convert, and wherever you set the output, it'll spit out another .fbx, along with any possible textures or other resources that are embedded.
No point in being secret about it: This is the installer for the Autodesk FBX Converter 2013, which doesn't exist in any of the autodesk site archives anymore, despite the archives claiming that it's there. It's essentially an uncommon software now.
Thanks, I had a problem since I was exporting a FBX via Unity of a scene to refrence it. Long story short the problem OP had occured, found this thread.
Your solution worked using the FBX Converter.
So problem solved and anyone else finding this from the web won't need to worry in the future.
Thanks again!