Blender

Blender

synela Oct 30, 2016 @ 3:59am
3-way symmetry
I'm working on a model of the SpaceX ITS right now.
( http://www.space.com/images/i/000/058/700/original/spacex-interplanetary-transport-europa.jpg?interpolation=lanczos-none&downsize=660:* )

The body and one landing leg bay is done. My question is: is there any way to mirror the missing two legs without having to make the same leg 3 separate times? (Like symmetry mode in KSP).
Last edited by synela; Oct 30, 2016 @ 3:59am
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Zenogias Oct 30, 2016 @ 4:09am 
I am not quite sure what do you mean missing 2 legs but if you are looking for mirror or dupplicate method ,yeah there is.

Blender also have a mirror modification as well.

Actually If I were you I did just dupplicate one leg by select the mesh and (Shift+D),then keep rotating them from top view(The pivot point must be at the center of the ship).
Last edited by Zenogias; Oct 30, 2016 @ 4:10am
synela Oct 30, 2016 @ 4:53am 
Originally posted by Zenogias:
(Shift+D)
Thanks!
phillippi2 Oct 30, 2016 @ 4:55am 
One way to do this would be to seperate the leg from the main model then add an array modifier and posiion the newly created leg using the x,y,z, coordinates in the array modifier menu. After that, you should be able to use the mirror modifier to make the other two legs.
Capt Fuzzy Oct 30, 2016 @ 9:57am 
Originally posted by KTA Botond:
I'm working on a model of the SpaceX ITS right now.
( http://www.space.com/images/i/000/058/700/original/spacex-interplanetary-transport-europa.jpg?interpolation=lanczos-none&downsize=660:* )
I could be mistaken, but it seems to me that that thing has four (4) legs, not 3...
It's kinda hard to tell from the picture, but I'm pretty sure I read somewhere that a 4th leg was added to the prints for "greater stability".
synela Oct 30, 2016 @ 10:07am 
Originally posted by Capt Fuzzy:
Originally posted by KTA Botond:
I'm working on a model of the SpaceX ITS right now.
( http://www.space.com/images/i/000/058/700/original/spacex-interplanetary-transport-europa.jpg?interpolation=lanczos-none&downsize=660:* )
I could be mistaken, but it seems to me that that thing has four (4) legs, not 3...
It's kinda hard to tell from the picture, but I'm pretty sure I read somewhere that a 4th leg was added to the prints for "greater stability".
It has 3. They made an animation https://youtu.be/0qo78R_yYFA , at 3:50 it's clearly visible.
Last edited by synela; Oct 30, 2016 @ 10:07am
synela Oct 30, 2016 @ 10:09am 
Thanks for all the advice. I started over again, now making the body and the legs as separate objects.
Hoofed Oct 30, 2016 @ 10:12pm 
An array modifier used in conjunction with an empty will let you create an odd number of legs and offset and rotate the duplicates.
Scre Oct 30, 2016 @ 11:32pm 
u can Shift+D and spin function, in top view.
Hoofed Oct 31, 2016 @ 5:49pm 
Duplicating (Shift + D) means that any changes you make to one will *not* be made to the other two. Avoid duplicating mesh data whenever possible.
Mr Chappy Nov 1, 2016 @ 12:41am 
Originally posted by Hoofed:
Duplicating (Shift + D) means that any changes you make to one will *not* be made to the other two. Avoid duplicating mesh data whenever possible.

You can use Alt+d to create linked duplicates where editing any one instance will change them all, each way is useful for different things and neither is something that should be avoided... They are both essential tools to be used when any given situation requires there use.

Originally posted by Hoofed:
An array modifier used in conjunction with an empty will let you create an odd number of legs and offset and rotate the duplicates.

This is right though and by far the best method for this particular situation!
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Date Posted: Oct 30, 2016 @ 3:59am
Posts: 10