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Blender also have a mirror modification as well.
Actually If I were you I did just dupplicate one leg by select the mesh and (Shift+D),then keep rotating them from top view(The pivot point must be at the center of the ship).
It's kinda hard to tell from the picture, but I'm pretty sure I read somewhere that a 4th leg was added to the prints for "greater stability".
You can use Alt+d to create linked duplicates where editing any one instance will change them all, each way is useful for different things and neither is something that should be avoided... They are both essential tools to be used when any given situation requires there use.
This is right though and by far the best method for this particular situation!