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Btw, for IK to work you need chain of connected bones, asign IK constraint on final bone of this chain and have target bone that is not parented to any bone of IK chain.
https://imgur.com/a/Oiy46uM
I added a bone constraint on the knee bone.
Technically the IK rig works, but something about the foot rotation is off and I am not sure why.
You imported this Hammond model from Overwatch together with bones? I heard games do no have bone tails while Blender has and uses them. That is why imported rigs look terribly odd. I have no experience with imported from games rigs so cannot say what is the best way to handle them. But you probably need to setup bone tails properly first to turn it into properly looking and working rig.
Aside from "target", IK constraint allows you to specify "pole target". For IK-chains of 2 bones in length, these 2 give you total control over the chain.