Blender

Blender

HogDaddyJ Oct 21, 2021 @ 2:58pm
IK Rig
I am trying to make an IK rig but I am facing an unknown issue. Help?
https://imgur.com/a/nBxOyre
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Showing 1-5 of 5 comments
Stretchyf Oct 22, 2021 @ 4:03am 
Nothing can be seen on your screenshot about the issue you have. Only lots of bones floating around.

Btw, for IK to work you need chain of connected bones, asign IK constraint on final bone of this chain and have target bone that is not parented to any bone of IK chain.
HogDaddyJ Oct 22, 2021 @ 7:38am 
Originally posted by Stretchyf:
Nothing can be seen on your screenshot about the issue you have. Only lots of bones floating around.

Btw, for IK to work you need chain of connected bones, asign IK constraint on final bone of this chain and have target bone that is not parented to any bone of IK chain.
Apologies, here's a better screenshot.
https://imgur.com/a/Oiy46uM
I added a bone constraint on the knee bone.
Technically the IK rig works, but something about the foot rotation is off and I am not sure why.
Last edited by HogDaddyJ; Oct 22, 2021 @ 7:39am
Stretchyf Oct 22, 2021 @ 8:14am 
Your bone setup looks so odd and far from standard one that I cannot really understand what it should do. I do not know why you have all bones disconnected and not forming proper visible chains as it is ususal for Blender.

You imported this Hammond model from Overwatch together with bones? I heard games do no have bone tails while Blender has and uses them. That is why imported rigs look terribly odd. I have no experience with imported from games rigs so cannot say what is the best way to handle them. But you probably need to setup bone tails properly first to turn it into properly looking and working rig.

Aside from "target", IK constraint allows you to specify "pole target". For IK-chains of 2 bones in length, these 2 give you total control over the chain.
Last edited by Stretchyf; Oct 22, 2021 @ 8:16am
HogDaddyJ Oct 22, 2021 @ 9:30am 
Originally posted by Stretchyf:
Your bone setup looks so odd and far from standard one that I cannot really understand what it should do. I do not know why you have all bones disconnected and not forming proper visible chains as it is ususal for Blender.

You imported this Hammond model from Overwatch together with bones? I heard games do no have bone tails while Blender has and uses them. That is why imported rigs look terribly odd. I have no experience with imported from games rigs so cannot say what is the best way to handle them. But you probably need to setup bone tails properly first to turn it into properly looking and working rig.

Aside from "target", IK constraint allows you to specify "pole target". For IK-chains of 2 bones in length, these 2 give you total control over the chain.
Well, regardless I somehow fixed it while still using the same unedited armature. Thanks, anyway.
Stretchyf Oct 22, 2021 @ 10:28am 
Good to know you managed to fix this.
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Date Posted: Oct 21, 2021 @ 2:58pm
Posts: 5