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Feel your pain, currently have a 5950x and using a bloody RX580 because of the GPU shortages.
What engine are you using? Eevee or Cycles?
If Eevee, did you try reducing the viewport sample rate.
Also, do you have the armature selected while doing the play back, If yes, try deselecting anything related to the model and the animation. Then press Play.
Also, check to see if your are using GPU or CPU computer for the renders. (try GPU computer to take advantage of those CUDA cores you have)
I am using cycles. And changing it to Eevee doesn't make any difference, as my problem is only there when I am previewing something in Solid or Wire-mode. Preview-rendering in Cycles and Eevee shows the expected speed. Just not in Solid-mode. That is where my System Usage also drastically goes down and it nearly goes into idle-mode. I have to clarify that I am using MSI afterburner to read these stats. So there aren't a lot of inaccuries as there are in the Taskmanager.
Unselecting any armatures doesn't seem to give me any changes to the FPS. it keeps jumping around 45-49.