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The other way is select the model FIRST, then holding shift, select the armature. That order is important. Hit ctrl+p next, then set the parent to "with automatic weights" from the popup menu. If you don't select the mesh and armature in the right order, that option won't appear in the popup menu.
Doing it that way automatically paints the weights, but you'll probably still have to touch up the weight painting. Some of the automatic weighting will probably end up alright, hopefully. Making a little less work for you.
For GMod models you also require a collision mesh, so it will react to the world and not fall through things.
Looking at it again I found the skeleton in edit mode is the A pose that the reference model initially was in and the reference mesh is still in that pose in edit mode, despite manipulating the skeleton in this mode not affecting the mesh.
The strangest part to me is that I either didn't notice it or it appeared somewhere along the way, but there appears to be bones clumped together very small below the center of the skeleton and mesh at [0,0] in the shape of a full skeleton, but I have no idea how I would go about applying it to the mesh or layering it over the other skeleton because scaling it up just increases the size of the individual bones themselves. (I have pictures but I don't know how to link them to a post like this).
I might just need to familiarize myself with things a bit more, it's just surprisingly hard to find tutorials for making models for GMod with the latest version of blender. Regardless, it has been interesting to try and I hope to keep taking cracks at it until I possibly get it right. Thanks for your reply!
I don't think that is surprising at all, at this point Gmod is getting pretty old right?
You don't necessarily need to be using 100% Gmod related tutorials though. Think of it this way, there are 2 things you need to know - how to do what you need/want in Blender, and what you have to do to make that compatible for Gmod.
If you understand the design and export requirements Gmod has, then you can watch the new tutorials for making stuff with Blender that might not be aimed at making stuff for Gmod. Am I making sense?