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Not sure exactly what would happen, weight painting is something I'm not really familiar with myself. But I don't think you can have more than 100% weighting for 1 vert across multiple bones.
First of all, I think I remembered the stuff about percentages wrong, from my testing here. If you only weight a vert to one bone, the strength setting doesn't seem to matter at all. 5% is treated as 100% if only one bone is assigned weight. And it looks like I can have 100% weight for the same verts on two different bones. Just makes the deformations a little weird, obviously.
Something that is tripping me up a bit, and maybe this is happening with you, is the selection of the bone/vertex group you are trying to paint the weights too.
There are a couple of ways of going into weight paint mode. You can simply select the object and enter weight paint mode. If you do this, then you must use the vertex groups list in the object data properties tab to select which group you are painting the weights for. If you end up changing the groups, then it might look like your weight painting disappeared.
The other way that I'm used to using weight paint mode is to select the armature first, then shift select the mesh, then enter weight paint mode. If you do it this way, now you can hold ctrl and then left-click on a bone to select that bone group or vertex group or whatever, to be the active group you are weight painting on.
As long as you're doing it one of those two ways, I'm not sure where you're getting confused. Seems to be working fine and as expected for me. If you enter weight paint mode by just selecting the object and you're not looking at the vertex groups then you're missing a big part of the weight painting process. But I'd expect any weight painting tutorial would mention this?
Figure I might be familiar enough overall with Blender though to figure it out pretty quickly :P
I am stepping out for a bit though so won't be looking at it right away here, if you do choose to share.