Blender

Blender

Everyone know how to make a static wrecked things?
Like wrecked car, space debris, destroyed buildings, everything.

I'm trying to make a wrecked things models for my projects. The projects using .MDL format.
(Yeah, it's Source Engine.) You know, in Half-Life 2, there is exist "already wrecked" cars. How to make it?

I mean, static model, not a animation. My modeling skill is bad, so I want to make it simply.
Is it possible to make a static model of the result after a simulation that is physically destroyed?

I have searched few times this tutorial in Google, but there is no tutorial with related "Static" model. All tutorial is related with "Rigid body" and "Animation".
Originally posted by The Renderer:
I don't think Blender has a deformation physics engine (if it does, please enlighten me), at least not for something like metal.

If you want a deformed car after a crash, you probably have to model it yourself (including the deformations).

If you want your model to fall apart into different pieces (like a building), you can do something like this:
https://www.youtube.com/watch?v=ogWQs_7DU0Y
https://www.youtube.com/watch?v=wvtbl9kgeKs
https://www.youtube.com/watch?v=Xdrz7icUvC4
It's a rigid body simulation but you can simply use the end result as static model.
< >
Showing 1-4 of 4 comments
The author of this thread has indicated that this post answers the original topic.
The Renderer Jul 5, 2021 @ 10:47am 
I don't think Blender has a deformation physics engine (if it does, please enlighten me), at least not for something like metal.

If you want a deformed car after a crash, you probably have to model it yourself (including the deformations).

If you want your model to fall apart into different pieces (like a building), you can do something like this:
https://www.youtube.com/watch?v=ogWQs_7DU0Y
https://www.youtube.com/watch?v=wvtbl9kgeKs
https://www.youtube.com/watch?v=Xdrz7icUvC4
It's a rigid body simulation but you can simply use the end result as static model.
Last edited by The Renderer; Jul 5, 2021 @ 10:49am
KOR_APUcard Jul 5, 2021 @ 5:59pm 
Originally posted by The Renderer:
I don't think Blender has a deformation physics engine (if it does, please enlighten me), at least not for something like metal.

If you want a deformed car after a crash, you probably have to model it yourself (including the deformations).

If you want your model to fall apart into different pieces (like a building), you can do something like this:
https://www.youtube.com/watch?v=ogWQs_7DU0Y
https://www.youtube.com/watch?v=wvtbl9kgeKs
https://www.youtube.com/watch?v=Xdrz7icUvC4
It's a rigid body simulation but you can simply use the end result as static model.
Okay, so rigid body and animation is important for this simulation? Okay, I understand.
Thanks for the information!
Very stiff cloth settings might serve as a crutch tho...
The Renderer Jul 5, 2021 @ 11:52pm 
True, might be worth a shot for the crumpled car.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jul 5, 2021 @ 7:36am
Posts: 4