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The default end frame on the time line is set to Frame 250 (Start Frame is 1) when you open Blender.
If your animation is longer than that, it is still there, you just have to extend the end frame on the time line in order for it to play all the way through and loop. And if your animation starts on Frame 0, you have to set the Start time to 0 (or whatever frame the animation starts on.)
Same goes for animations that are shorter than 250.
You have to set the start and end frames to the start/end frames of the animation for it to loop properly. If you don't, Blender will happily and only play what those blocks are set to.
If you need to confirm where the animation starts and stops, just select the armature, put it into pose mode and select a bone that is animated. The Keyframes should show up on the time line.
(Just one of those things Blender does and is hard coded to.)