Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also check that finger bones are deforming bones. In Blender, every bone has 'Deform' flag you can access at the 'Bone Properties' tab. And bones without 'Deform' flag do not deform anything, no matter the weights.
Thank you, I'll test this out.
Ok... all the bones have their Deform flags checked, and I can't manage to check the weights for them. I can go into Weight Paint mode easily, but the shortcut to select the bones doesn't seem to work for me.
Also you can check your weights right in mesh editmode. You have Vertex Groups block at Object Data properties, so you can select any of finger vertex groups, press "Select" and see does this vertex group contains any vertices at all or not. Also in Editmode you can select any vertex and see all its weights at N-panel, Item tab. You can try this on any vertex that doesn't move right.
Maybe your character hands are separate object? Then check does your hands have Armature modifier on them or parented to the armature with 'Parent Type: Armature'.
Actually it is a pain to troubleshoot issues via a message board - there are so many possibilities for making mistakes while working with Blender so usually it is easier and faster to look into .blend-file directly and find what is wrong. Not always possible though.
Alright. I'll test these things. Thank you for the help.