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Also, one step further, why don't you create a procedural material for something like this?
Not sure if this is what you want, but I guess you want the Placement/ Rotation of the Pillars not influence your texture right?
I tried to take one of the rectangles, apply transforms, mark seams, and then unwrap, that worked. So thanks a lot! I never really did much UV stuff so this didn't cross my mind as a solution!
Also, it is a procedural material, its just voronoi textures with some noise.
Nevermind what i said here before, UV unwrapping and mapping to UV worked, thanks!
Ah ok, I wasn't sure because you said "texture". Glad it worked.