Blender
(noob question) how do I undo/redo actions in blender?
I'm nowhere near the point of being a vfx megamind and I have a lot to learn, but as I'm warming up to continue my journey to becoming one of those geeks, I'm using a cheatsheet by blenderguru and I scrolled up and down through it several times and have found no shortcut for undoing/redoing actions in blender, and this is something I should really know sooner than later so if anyone who's at least halfway competent with blender can take a few seconds to tell me the two shortcuts that would be greatly appreciated

EDIT: found out that the right ctrl does work but the left ctrl doesn't, my topic is solved in this case
最近の変更はMr Mageが行いました; 2021年9月1日 13時33分
投稿主: Pte Jack:
Depending on how you have your "Search Bar" set up (mine is set to the Space Bar), Open the search function and type UNDO.

There you will be given the different types of Undo (Undo, Undo History, etc) actions.

The Undo History is most likely the one you're looking for and that used to have a shortcut key assigned in previous version of Blender. However, in Blender 2.80 through 2.93, it doesn't, but it's easy to assign one.

Right click the undo action in the search list of actions you want to assign a shortcut key to. There you can pin the action to the quick favorites menu option or assign a short cut.
Pick which you want to do and follow the prompts to assign the shortcut key (or key combination) you want to use to launch that action.
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ctrl+z undo, ctrl+y redo
бравлокиллер228_2015 の投稿を引用:
ctrl+z undo, ctrl+y redo
I have already tried that and it brings up some sort of menu where I can choose the material I view the mesh in (e.x. solid)
That menu is only the z key. Make sure you actually have the default key settings.

Also, redo is ctrl-shift-z, not ctrl-y
The Renderer の投稿を引用:
That menu is only the z key. Make sure you actually have the default key settings.
lmfao I do, but pressing ctrl z still brings up that menu
I checked my keybinds and found that undo and redo have both been unchanged since I continued my work on blender
Does CTRL work when using the snapping options?
It seems like theres something with the keys...are you on PC or Mac?
Animations/Actions have always been a bane of mine in Blender.
If you click the + button in the action editor, it copies the current active action into the new action, the Keyframes have to be deleted and the new animation posed into it.

Actions aren't pinned to any one individual armature, they can be re-used across multiple models in the scene. So if you are making animations for a specific armature, make sure to identify that in the action name.

The best way I have found to get rid of an action is:
1) Don't ever send it to the NLA stack of a model (this will only cause further headaches) and
2) go into the Dope Sheet/Action Editor, make the action you want to delete active, select ALL the keyframes and delete them, Rename the action to something that will remind you that you tried to delete it, THEN hold Shift and hit the X button and try and unlink it from the project.

Then even that may not fully get rid of it. (even if you save, close the blend file and reopen it), that deleted action may still stick around.

Just don't make that action active ever again (if it doesn't disappear from the Action Editor.)

LOL.

I've tried this and I even went in to the Orphan object data screen and purged deleted objects only to reopen the blend file again and find the actions I deleted, still there.
最近の変更はPte Jackが行いました; 2021年8月31日 13時25分
*P0P$*FR3$H3NM3Y3R* の投稿を引用:
Does CTRL work when using the snapping options?
It seems like theres something with the keys...are you on PC or Mac?
I'm using pc, but it's a laptop and doesn't have a numpad if that means anything
Pte Jack の投稿を引用:
Animations/Actions have always been a bane of mine in Blender.
If you click the + button in the action editor, it copies the current active action into the new action, the Keyframes have to be deleted and the new animation posed into it.

Actions aren't pinned to any one individual armature, they can be re-used across multiple models in the scene. So if you are making animations for a specific armature, make sure to identify that in the action name.

The best way I have found to get rid of an action is:
1) Don't ever send it to the NLA stack of a model (this will only cause further headaches) and
2) go into the Dope Sheet/Action Editor, make the action you want to delete active, select ALL the keyframes and delete them, Rename the action to something that will remind you that you tried to delete it, THEN hold Shift and hit the X button and try and unlink it from the project.

Then even that may not fully get rid of it. (even if you save, close the blend file and reopen it), that deleted action may still stick around.

Just don't make that action active ever again (if it doesn't disappear from the Action Editor.)

LOL.

I've tried this and I even went in to the Orphan object data screen and purged deleted objects only to reopen the blend file again and find the actions I deleted, still there.
I'm still too inexperienced with blender to animate, just trying to give some WD40 for the rust I have on blender, but if blender doesn't have a simple undo/redo feature then that's just another reason for me to use sfm over it, blender is complicated but most would agree that it's a powerhouse, but what is a powerhouse when it has a critical flaw that the little ones don't have?
just found out something, this only happens when I'm using the LEFT control key, using the right ctrl works just fine, which this will work for me as I can get both features
このスレッドの作成者がこの投稿を元のトピックへの回答と指定しました。
Depending on how you have your "Search Bar" set up (mine is set to the Space Bar), Open the search function and type UNDO.

There you will be given the different types of Undo (Undo, Undo History, etc) actions.

The Undo History is most likely the one you're looking for and that used to have a shortcut key assigned in previous version of Blender. However, in Blender 2.80 through 2.93, it doesn't, but it's easy to assign one.

Right click the undo action in the search list of actions you want to assign a shortcut key to. There you can pin the action to the quick favorites menu option or assign a short cut.
Pick which you want to do and follow the prompts to assign the shortcut key (or key combination) you want to use to launch that action.
Pte Jack の投稿を引用:
Depending on how you have your "Search Bar" set up (mine is set to the Space Bar), Open the search function and type UNDO.

There you will be given the different types of Undo (Undo, Undo History, etc) actions.

The Undo History is most likely the one you're looking for and that used to have a shortcut key assigned in previous version of Blender. However, in Blender 2.80 through 2.93, it doesn't, but it's easy to assign one.

Right click the undo action in the search list of actions you want to assign a shortcut key to. There you can pin the action to the quick favorites menu option or assign a short cut.
Pick which you want to do and follow the prompts to assign the shortcut key (or key combination) you want to use to launch that action.
last night I found out that using the right ctrl key does work, but the left ctrl doesn't, which contradicts my previous statement as the developers made it so that users can have both functions, but for your efforts to help I'll mark your comment as the answer
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投稿日: 2021年8月31日 12時28分
投稿数: 12