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There might be a way tho to work around it.
Edit:
You can replicate the common 6 Camera setup for Eevee.
https://www.youtube.com/watch?v=OcPeWJreP-4
Eevee is projecting triangles on the view plane and then rasterizing them as most rendering engines in games do. So it always draws straight lines in 3D as straight lines on the screen. But you need to make straight lines look curved when rendering with equirectangular camera obviously. So you should have an idea why you cannot select equirectangular camera in Eevee. It is not because the devs are jerks, there are very solid technical limitations afaik.