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how do i make a 360 video??
so i don't want to use cycle to make my 360 video
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Showing 1-6 of 6 comments
YourPeepingTom Dec 26, 2020 @ 3:41pm 
whatchu mean? you can just animate the camera, whether its 360 like going around something or the camera itself doing a 360 you can just animate that
Originally posted by YourPeepingTom:
whatchu mean? you can just animate the camera, whether its 360 like going around something or the camera itself doing a 360 you can just animate that
but to make a 360 paronamic video in blender i have to use cycle for some weird reason???
The OP is looking for a way to mimic the Equirectangular camera that is available in cycles in Eevee. At the time being Eevee doesn't provide equirectangular camera setting.
There might be a way tho to work around it.

Edit:
You can replicate the common 6 Camera setup for Eevee.
https://www.youtube.com/watch?v=OcPeWJreP-4
Last edited by *P0P$*FR3$H3NM3Y3R*; Dec 26, 2020 @ 4:25pm
Stretchyf Dec 26, 2020 @ 11:28pm 
Originally posted by Panker Studio:
but to make a 360 paronamic video in blender i have to use cycle for some weird reason???
it looks you need a ray-tracing render engine for equirectangular camera to work. As Eevee is rasterizing rendering engine and not a ray-tracer it just technically cannot go equirectangular.

Eevee is projecting triangles on the view plane and then rasterizing them as most rendering engines in games do. So it always draws straight lines in 3D as straight lines on the screen. But you need to make straight lines look curved when rendering with equirectangular camera obviously. So you should have an idea why you cannot select equirectangular camera in Eevee. It is not because the devs are jerks, there are very solid technical limitations afaik.
Last edited by Stretchyf; Dec 26, 2020 @ 11:29pm
Denji el Motosierra Dec 26, 2020 @ 11:31pm 
Originally posted by Stretchyf:
Originally posted by Panker Studio:
but to make a 360 paronamic video in blender i have to use cycle for some weird reason???
it looks you need a ray-tracing render engine for equirectangular camera to work. As Eevee is rasterizing rendering engine and not a ray-tracer it just technically cannot go equirectangular.

Eevee is projecting triangles on the view plane and then rasterizing them as most rendering engines in games do. So it always draws straight lines in 3D as straight lines on the screen. But you need to make straight lines look curved when rendering with equirectangular camera obviously. So you should have an idea why you cannot select equirectangular camera in Eevee. It is not because the devs are jerks, there are very solid technical limitations afaik.
well when i render a animation in cycles it took me like 1 day i remember that a one day it took me 4 days,and yeah im kinda poor so i don't really have money to buy rtx or some good pc
Originally posted by Stretchyf:
Originally posted by Panker Studio:
but to make a 360 paronamic video in blender i have to use cycle for some weird reason???
it looks you need a ray-tracing render engine for equirectangular camera to work. As Eevee is rasterizing rendering engine and not a ray-tracer it just technically cannot go equirectangular.

Eevee is projecting triangles on the view plane and then rasterizing them as most rendering engines in games do. So it always draws straight lines in 3D as straight lines on the screen. But you need to make straight lines look curved when rendering with equirectangular camera obviously. So you should have an idea why you cannot select equirectangular camera in Eevee. It is not because the devs are jerks, there are very solid technical limitations afaik.
Yeah that makes sense.
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Date Posted: Dec 26, 2020 @ 3:21pm
Posts: 6