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Shift+A - Mesh - Circle, Increase the vertex count in the Option (bottom Left side of View port)
https://steamcommunity.com/sharedfiles/filedetails/?id=2316934166
Looks like steam is having some graphics problems, it should clear up in a bit.
I am trying to model a circle in Blender to later 3D print.
I need it to be perfectly 55mm and height about 1-2mm.
Pretty small. For a steering wheel
LINK EXAMPLE: https://cdn.shopify.com/s/files/1/1254/3683/products/HCP-6B_1024x1024.jpg?v=1513706577
I created a regular circle in Blender and enabled Measurement Edge Length mode and changed my units to millimeters. The edges weren't perfect, similar to what Pte Jack posted above.
I haven't tried upping the vertices yet, just getting home.
Surely there's a way I can easily create a circle and punch in my measurement sizes right?
If you need the screw holes like in your picture, your going to have use the knife tools or sub-divides and create a lot of geometry for them to form properly in your print. I would use Bool Tools to pierce the holes into the mesh after sub-dividing.
Something like this...
https://steamcommunity.com/sharedfiles/filedetails/?id=2317363224
Unfortunately I'm not to familiar with Blender's knife and bool tools just yet. My work around is using a cylinder, placing it in/through the object- add modifier- boolean-difference.
I can always drill the holes til I learn to model it out. Watched a video on the knife tool but it didn't help me understand how to cut a perfect hole into an object like you demonstrated in your picture. Your example looks great.
Thank you guys for support!
Create your cylinder to the specifications of the holes, but make it to represent the inset as a separate object and position it where it needs to go.
https://steamcommunity.com/sharedfiles/filedetails/?id=2320970755
Then make duplicates of it for the number of holes you require and position those duplicate by rotating or moving them into the positions they need to be
https://steamcommunity.com/sharedfiles/filedetails/?id=2320977478
https://steamcommunity.com/sharedfiles/filedetails/?id=2320980526
Then Select those objects and join them together into 1 object (Ctrl+J)
This will be the cutter object for the boolean.
Select the Cutter, then the disc and select the Boolean tool and use the cutter as a Difference Brush
https://steamcommunity.com/sharedfiles/filedetails/?id=2320986025
Hide the Cutter, set the Disc object to Smooth Shading and add an edge split Modifier.
https://steamcommunity.com/sharedfiles/filedetails/?id=2320989742
Select the Disc Export SELECTED ONLY as STL and load into your slicer program.