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Which renderer were you using?
Can you give us a screenshot of the problem? Inlcuding render settings, preferably.
img after rendering - https://ibb.co/DVPf56R
Scene collection Rendering Engine etc. - https://ibb.co/DV5VXd0
To answer your questions:
Uniformly gray. Nothing's visible.
I'm using Eevee.
Thank you for the quick response.
What do you see when you switch to rendered view in the viewport and to camera view (numpad 0)?
Since this seems to be the donut scene and not something super important/secret you are working on, you could also upload the .blend file somewhere so we can take a look ourselves. If you want.
I can see the Donut. But i'm not sure if I may have done something wrong.
I chose to upload the project file https://gofile.io/d/Trc8dj
Again, thank you for helping me!
Now, to your problem:
You went and added a denoiser to your compositor but didn't connect it (or broke the connection).
Go to the "Compositing" layout (tab at the very top) and connect the "image" output of the "Render Layers" node to the "image" input of the "Denoise" node.
You can also switch the rendered image from "Composite" to "View Layer" (top right of the window you get after hitting F12), but then you won't have the denoising.
Edit: You are rendering in Eevee, so denoising won't actually do much in your case since Eevee doesn't produce much noise here. You can see a very slight difference if you zoom very close into the shadows. Just as additional FYI.
It all works well.
And for SOME reason i went back to Eevee - i'm not sure why. Because if you change the rendering to cycles the settings are all there and connected.
So i must have somehow changed that i guess.
Nevertheless, thanks a bunch!
I really appreciate it! :)
The Render Layer node has fewer outputs in Eevee, so the ones you use in Cycles simply don't exist in Eevee, hence the non-existing connection.