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Ayrayen Nov 17, 2020 @ 10:26am
Help - Grey rendered image
When i've Rendered an image F12 or through menu, my image is presented as seen through the camera view port for a split second, before turning into a rendered 'gray image'.

I am new to blender and I did some googling before reaching out here.

What i've tried:

#1 - Checked camera view distance (to make sure it catches the plane/objects).
#2 - Checked objects visibility settings
#3 - Simple re-start of the program

And a few other things that were nonsensical.
I've heard something about not being to render something during a z-mask. But i'm just clueless at this point.




Other notes:

I have made sure i can render proper images prior to this scenario.
My pc is strong enough to render.



What i did before getting a problem.

I knowingly added collections to the scene (family collections for objects).
I tried a few commands (accidentally clicked on a combination of other commands, i have no idea if i messed something up unintentionally)

And that's about it.
Originally posted by The Renderer:
In the top left it says "frame 36", which means you are rendering the 36th frame of your animation. But that's not a problem since you don't have an animation anyways.

Now, to your problem:
You went and added a denoiser to your compositor but didn't connect it (or broke the connection).

Go to the "Compositing" layout (tab at the very top) and connect the "image" output of the "Render Layers" node to the "image" input of the "Denoise" node.
You can also switch the rendered image from "Composite" to "View Layer" (top right of the window you get after hitting F12), but then you won't have the denoising.

Edit: You are rendering in Eevee, so denoising won't actually do much in your case since Eevee doesn't produce much noise here. You can see a very slight difference if you zoom very close into the shadows. Just as additional FYI.
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Showing 1-8 of 8 comments
The Renderer Nov 17, 2020 @ 10:38am 
What do you mean by "gray image"? Uniformly gray? Or everything visible but lacking color? Or something else entirely?

Which renderer were you using?

Can you give us a screenshot of the problem? Inlcuding render settings, preferably.
Ayrayen Nov 17, 2020 @ 11:00am 
Originally posted by The Renderer:
What do you mean by "gray image"? Uniformly gray? Or everything visible but lacking color? Or something else entirely?

Which renderer were you using?

Can you give us a screenshot of the problem? Inlcuding render settings, preferably.

img after rendering - https://ibb.co/DVPf56R
Scene collection Rendering Engine etc. - https://ibb.co/DV5VXd0

To answer your questions:
Uniformly gray. Nothing's visible.
I'm using Eevee.

Thank you for the quick response.
The Renderer Nov 17, 2020 @ 11:43am 
Hm. Hard to tell from your shots. Why are you rendering out frame 36? Probably not the issue, but it is a bit weird.

What do you see when you switch to rendered view in the viewport and to camera view (numpad 0)?

Since this seems to be the donut scene and not something super important/secret you are working on, you could also upload the .blend file somewhere so we can take a look ourselves. If you want.
Ayrayen Nov 17, 2020 @ 1:02pm 
Could you enlighten me on what frame 36 is? Where can i find it?

I can see the Donut. But i'm not sure if I may have done something wrong.

I chose to upload the project file https://gofile.io/d/Trc8dj

Again, thank you for helping me!
The author of this thread has indicated that this post answers the original topic.
The Renderer Nov 17, 2020 @ 1:31pm 
In the top left it says "frame 36", which means you are rendering the 36th frame of your animation. But that's not a problem since you don't have an animation anyways.

Now, to your problem:
You went and added a denoiser to your compositor but didn't connect it (or broke the connection).

Go to the "Compositing" layout (tab at the very top) and connect the "image" output of the "Render Layers" node to the "image" input of the "Denoise" node.
You can also switch the rendered image from "Composite" to "View Layer" (top right of the window you get after hitting F12), but then you won't have the denoising.

Edit: You are rendering in Eevee, so denoising won't actually do much in your case since Eevee doesn't produce much noise here. You can see a very slight difference if you zoom very close into the shadows. Just as additional FYI.
Last edited by The Renderer; Nov 17, 2020 @ 1:41pm
Ayrayen Nov 17, 2020 @ 1:54pm 
Thank you for clarifying!

It all works well.
And for SOME reason i went back to Eevee - i'm not sure why. Because if you change the rendering to cycles the settings are all there and connected.

So i must have somehow changed that i guess.

Nevertheless, thanks a bunch!
I really appreciate it! :)
The Renderer Nov 17, 2020 @ 2:01pm 
Ah, yes, I didn't think about that, I just assumend you wanted Eevee since you showed that in your screenshot.

The Render Layer node has fewer outputs in Eevee, so the ones you use in Cycles simply don't exist in Eevee, hence the non-existing connection.
Halo 3: ODST Sep 17, 2021 @ 11:42pm 
I had this problem but the solution was the there was a hidden object that was only visible to the render camera.
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Date Posted: Nov 17, 2020 @ 10:26am
Posts: 8