Blender

Blender

Mark sharp goes off at random edges while merging loose vertices
Some of them is afferced and just at various places of the mesh. Why do I need to disable them everytime? Version is 2.90.1
Last edited by Captain Toof; Oct 8, 2020 @ 10:56am
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Do you mean it looses its edge mark when you merge double verticies, or does it prevent you from merging verticies when they are marked sharp?
Captain Toof Oct 8, 2020 @ 10:37am 
No, it merging vertices, but some edges becomes sharp. May be mesh specific, but not sure.
Last edited by Captain Toof; Oct 8, 2020 @ 10:38am
So it marks some edges sharp when you execute merge by command?
This sounds like a conflict with a potential double hotkey assignment.
You can hit F3 to bring up the search menu type 'mark sharp' ...and check which hotkey is assigned to that on the right side of the entry.
I got my hotkeys set to blender classic so for me mark sharp is 'CTRL-E' (edit that actually brings up the edge menu and then i would have to hit k), while merge by is set to 'M'.. i haven't run into this issue so far so it might be worth looking into it.

I'm having issues replicating this, does this happen when you already have existing edges marked as sharp or can that happen on meshes without edge marks too?
Last edited by *P0P$*FR3$H3NM3Y3R*; Oct 8, 2020 @ 11:20am
Captain Toof Oct 8, 2020 @ 11:32am 
Hotkeys are full stock, you might check this one... (fbx)
https://drive.google.com/file/d/1ZhfGbOZ80nph42H4pJbnvcaTAtQralHM/view?usp=sharing
Last edited by Captain Toof; Oct 8, 2020 @ 12:09pm
Doesn't allow me to access these files, no permission.
Textures and Material should not influence mesh edge markings anyway.
Captain Toof Oct 8, 2020 @ 12:09pm 
Try now
Captain Toof Oct 9, 2020 @ 6:14am 
And yes, this is vertex specific.
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Date Posted: Oct 8, 2020 @ 3:28am
Posts: 7