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Looks like I explained it wrong. I selected the end bone and tried to copy rotation to Armature::Bone.001 from it. I have done this multiple times, on multiple occasions, yet I can't find a way to get it to work.
Look, your finger tip bone is Bone.001, your middle bone, you selected it first, is Bone.002. You cannot select finger tip bone and assign a Copy Rotation constraint on this bone that will copy rotation from Bone.001, cuz it is copy rotation from itself!
Be more careful! Also naming your bones helps.
I have done Bone.002 instead before in the past, and it has also caused problems for me. The bone won't rotate when the first bone is rotated, and neither when the second bone is rotated.
And I had also watched my video twice before I posted this discussion.
However, I will take your suggestion for naming bones.
By default Copy Rotation works in World space so you will not see its effect on child bone, cuz they are aligned already, so Copy Rotation has no job to do.
Ok, I'll keep that in mind. Thank you for trying to help me.
No problem.