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Blender has linux builds, it should work just fine from steam.
For modeling, using the controller with things like sculpting intensity controlled by how hard you press the triggers; The haptic pads for selection boxes and manipulation while the thumb sticks control either navigation and/or manipulation with a toggle.
Whether this could actually work for 3D modeling in practice is debatable. Animation, rendering, and compositing are a whole'nother kettle-o-fish but I do not think impossible. Just awkward.
As for whether Blender can actually run on it, as the others have said, its open source nature will pretty much ensure this.
Blender does not support HIP despite the steam deck has an RDNA2 GPU which supports HIP. This means either two things:
1) The windows drivers for the steam deck GPU are fake
or
2) The GPU inside the steam deck isn't actually RDNA2
I'm thinking it's the former, since not even Forza Horizon 5 recognizes the steam deck's gpu and refuses to run, but this never happens on Linux. I tried using the "detect" drivers from AMD's official website, and apparently even AMD themselves do not support Steam Deck's gpu, which is extremely suspicious considering that many laptops with RDNA2 graphics already came out and work perfectly.
Blender does "work", I have used it to follow various tutorials and make some of my own designs. The only thing not working is Cycles GPU rendering. CPU rendering works, but abysmally slow. I have been trying to solve this on my own, with very little success so far.
Disclaimer - I don't really understand what i'm doing, but I feel like I'm making progress
Check out my progress here:
https://github.com/rocm-arch/rocm-arch/issues/944
https://developer.blender.org/T103726
https://discord.com/channels/331718482485837825/1066605311949029377
https://linuxuniverse.com.br/artigo/blender-sd