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1. For whatever reason, Blender is trying to run on the dedicated graphics on the CPU instead of the AMD card, and that doesn't actually have OpenGL 4.6 or 3.3.
2. Could it be possible there is some conflict with 4.6 and it's actually too NEW of a version? Someone else would have to confirm that they can run that version of Blender with OpenGL 4.6 or you'd have to downgrade your drivers to OpenGL 3.3 and test it yourself.
Maybe you are using Windows 7? Windows 7 support was dropped in Blender 2.93, but Blender 2.91 and 2.92 still work in Windows 7.
I think it is because of your first scenario. I have two monitors. The main monitor is on the dedicated and is the one I use for games and other things that are heavy on GPU needs. The second monitor is connected to the integrated and I watch Netflix on it while doing other things. The one with the dedicated is the one Blender is on but I guess that because the other is connected that it confuses it somehow.
I will get me a display port cable and connect the second monitor to the dedicated and see if that resolves it.