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Also non uniform scale can throw the bevel modifier out of whack so make sure you have your scale applied so it is 1,1,1.
If you got a screenshot of your mesh and modifer settings we could probably figure what is wrong.
Usually the bevel goes haywire with double verticies or non manifold objects and such.
https://imgur.com/a/5XvHg28
You could also upload the file somewhere so we could take a closer look.
I replicated the setup and indeed it wouldn't work, just as you described, anyhow in the bevel modifier set the limit method to 'Angle' it should actually work then. I think it is the subdivision surface so the bevel modfier needs to know the minimum angle at which to bevel the edges. In my case i was able to adjust the bevel and see the result.
Edit: The 'Ammount' value is actually very low with an object like this...as the chairs seat is like only a couple of millimeters thick, so a bevel of 6mm would already round out the whole seat. I actually just used 2 segments tho.
So where did you two go wrong? ;)
Generally not a fan of the bevel modfier when it is buried somewhere in between other modifiers like subsurf.
OP, you didn't follow the tutorial correctly. The tutorial does not have those thin polygons at the end of the chair, those lead to the small bevels. Get rid of those and it should work.
That said, you need the angle method anyways so you get a smooth chair surface. See 12+ min in the video.
I did some tests. This time, no control loops! The solidify is set to 10 cm for readability.
Check this..bevel of 1.2 cm-
https://i.imgur.com/fs0MmQg.png (WRONG)
With Angle method as Limit:
https://i.imgur.com/ypMMiN7.png (Correct!)
If i replicate the exact same shape as shown on the screenshot the bevel actually works...kinda, however as soon as you introduce an extra loop the values you put into the bevel actually doesn't make any sense....there is something going on with the numbers.
Here's what I suspect: The hard edge between the subsurfed plane and the solidify, which simply extrudes outward without subsurfing the extrusion, messes with the detection of the bevel modifier, so it measures distance to the next edge...identifying the crease correctly for the solidify extrusion, however the subsurfed planes individiual edges are much closer to each other (ever increasing with the ammount of subdivision steps), it then does some math with the both values (edge distance solidify/ distance subsurfed plane) and multiplies or averages them which leads to a weird factor of the influence slider of the bevel modifier.
hence the reason I don't like to use that modifier in a stackful of other modfiers, it is more of a guessing game instead of type the value and be sure it is exactly that.
Kind of. It's just the thin polygons. After subsurfing those, they are so thin that the bevel can only be tiny else it would jump to the next polygon over. The solidify is fine.
Bevels can only go at maximum to the end of the polygon that's on the edge. And if that polygon is super small, the bevel can also only be super small (if you use an offset amount. Percentage is, well, a percentage). And if the Bevel modifier is below the subsurf modifier, it will use the subsurfed mesh, which makes the polygons even smaller, hence even smaller bevels.
That said, if you have a lot of modifiers, it gets hard to see or understand what exactly is happening, so the bevel modifier can seem erratic indeed.
Wait, the bevel modifiers offset is not a percentage, technically it is giving the exact dimensions of the bevel outcome. The slider reads that it is (in my case) calculating in meters, cm and millimeters (blenderunits or even imperial depending on your global settings). Anyhow in conjunction with other modfiers 1 centimeter doesn't equal 1 cm anymore due to the way it calculates under the hood. Blender default omits the units verbose output in sliders, but you can toggle it somewhere in the userprefs.
https://i.imgur.com/WqMC1OA.png
That it does it in discrete units is actually a very good thing for alot of hard surface stuff as you can use the actual measurements found in reference material.