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As far as I can tell mirror has replaced symmetry in the modifiers but Dyntopo destroys any model on one side if used with mirror.
While the Symmetry you mentioned just seems to collapse on itself and make any model just lines that makes the entire model look completly flattened. Seems a bit annoying since means I can't actually mirror sculpt.
The only way I can see you missing it is if you are just switching the 3d viewport to sculpt mode, rather than your whole layout. You can still access it if that is how you are doing it, you just have to switch the tab on the right side to the upper most "tool specific" tab - should be above the render settings tab.
Here's a screenshot of my blender window, I'm on the sculpting layout, the symmetry category is visible in the bottom right corner of the screenshot. You should be able to see the butterfly button that Pte Jack is referring to as well. Sorry for not highlighting it for you, just doing this quickly before heading to bed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2230547951
It works perfectly fine, with Dynotopo, for me. Across 3 different versions of Blender. 2.9, and a couple of the recent 2.8 releases.
Edit: And the symmetry option was in the same place across those 3 different versions as well.
If you don't click "Ok" to confirm on that popup, then Dynotopo doesn't actually get turned on.
Yup, like I said, I have no idea what it is the OP is expecting, it works fine for me.
https://steamcommunity.com/sharedfiles/filedetails/?id=2230572847
Could have sworn I saw a 'Symmetry' the tab on the far right in the modifier. Took a little break, starting to wondering if I'm just mis-remembering some things.
I suspect I was making some new feature up since closest thing to 'Symmetry' modifier was just the 'mirror' modifier but obviously have to apply the modifier after the base model is done since I can't technically use Dyntopo with mirror at the same time since that would destroy the other half.