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-L1ch Sep 8, 2020 @ 1:01am
Merge Mirror into Model
Is there a way to Merge my X/Y Mirror into the model, turning the quarter of the model I made into one solid model? That way I can work on the a piece of one of the mirrors without it effecting other pieces.
Originally posted by Ad Hominem:
One trick that works for not only mirror but basically any and all modifiers among other things, CTRL+A > Visual geometry to mesh.

This will basically apply whatever modifiers you have and make whatever you see in your viewport a real full mesh
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87 Sep 8, 2020 @ 2:19am 
Apply the modifier to stop the mirroring [unless you have mirroring turned on in edit mode etc].
The author of this thread has indicated that this post answers the original topic.
Ad Hominem Sep 8, 2020 @ 1:06pm 
One trick that works for not only mirror but basically any and all modifiers among other things, CTRL+A > Visual geometry to mesh.

This will basically apply whatever modifiers you have and make whatever you see in your viewport a real full mesh
-L1ch Sep 8, 2020 @ 1:33pm 
Originally posted by Ad Hominem:
One trick that works for not only mirror but basically any and all modifiers among other things, CTRL+A > Visual geometry to mesh.

This will basically apply whatever modifiers you have and make whatever you see in your viewport a real full mesh

I tried that just now, but the Visual Geometry to Mesh option is greyed out in the menu.

Lol nvm, I just didn't click it. Worked now, thanks bro!
Last edited by -L1ch; Sep 8, 2020 @ 1:36pm
Ad Hominem Sep 8, 2020 @ 1:38pm 
Originally posted by -L1ch:
Originally posted by Ad Hominem:
One trick that works for not only mirror but basically any and all modifiers among other things, CTRL+A > Visual geometry to mesh.

This will basically apply whatever modifiers you have and make whatever you see in your viewport a real full mesh

I tried that just now, but the Visual Geometry to Mesh option is greyed out in the menu.

Lol nvm, I just didn't click it. Worked now, thanks bro!

Right on. I like that one a lot when I have a bunch of booleans and other modifiers on a mesh.
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Date Posted: Sep 8, 2020 @ 1:01am
Posts: 4