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Fordítási probléma jelentése
Is there a way to make a turbulence force only effect certain things in the same close proximity? Ideally i would want to use physics for the leaves through the particle simulation and just use the turbulence to push the grass strands around.
https://steamcommunity.com/sharedfiles/filedetails/?id=2222889683
@FizzyElf looks cool, Guardian!
Thanks
Edit: I didn't try Children>Interpolated on the hair particles, seems to do a pretty nice job.
https://www.youtube.com/watch?v=Bg5iecbzuf0&feature=youtu.be
Ok here I am with the blend file. For potential performance issues I set the plane's particles to 1, change it to 100 if you can run it that way but be careful cause there are interpolated children so it's like doubled or something. Now, what I found here is that the wind is weird.
You imagine the wind working in gusts, right? Well I couldn't figure out how to do that. Instead what I did was I made 2 wind effectors, used one to be weaker pretty much constant (I tried adding noise and I Can't figure out what flow does) but I animated the strength of the other one. Ignore or delete the animated cube, I was trying to get it to collide but it didn't really work.
The grass mesh has a cloth simulator on it and I painted the weight. If you wanna do that but haven't done it before, go over to weight painting on the top left where you choose object mode, edit mode, sculpt mode etc. set the weight to the desired amount and set the strength to 1. From what I can tell a weight of 1 is strong, doesn't move, a weight of 0 moves. You can either paint it entirely by hand or you can make it all 0 and then paint with strength of like for example 0.1 over it until the bottom is red and you got all the other colors in between or whatever you're aiming for. I also found it a bit hard to actually paint on the vertices of the grass that I use. Keep in mind that if the grass doesn't have enough geometry it will be "breaking" itself in weird ways. Same happens if you go from weight 1 to 0, it has to be a "gradient" I guess. Also I had the top of the grass just fall down for no reason but I guess it has to do with the cloth simulation settings. I dunno for sure. If I find out more I'll let you know.
Edit: Link used to be "restricted" cause I forgot to change it. Should be good now.