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Right, I missed the part where you said you're using uv layout export
The manual says on the page I linked:
This essentially means you have to export the uv layout for each island separately. Then integrate back into the UDIM texture. A bit of a bummer yes :/
Yup, I've look at that, however it doesn't get into exporting UV layouts. Then there's this
https://developer.blender.org/T74325 (Someone pointed me here)
Looks like it's been a problem for a while and is still on the TODO list.
I don't think it's possible right now (without writing some kind of script or finding an add-on if one exists).
I've even tried to set up material nodes to see if I could fudge something with a UV Bake, but other than the texture coords node there's nothing to trick Blender into looking at tiles unless you have some sort of image texture set to UDIM Tiles and pointed to a specific UDIM tile for it to look at in the first place. (the UV bake results in Tile 1 output only to a texture.)
Added while you were sending your second response. Sorry about that, chief...