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Blender beginns to lag when your scene has more then 1-2 m vertics dependign on your pc.
blender is autobaking simullations -> the framerate is alyws below ground in the first round.
for rendering a film. the use more then one pc and they make use of render layers.
and concernign the resoultion of you animation. it can be to high and so it beginns to lag.
the opengl is faster then the blender internal is faster then cycles.
when you are using cycyles reduce samples.
for faster rendering. -> render tab ->render switch device to gpu compute.
reduce resolution
reduce light
reduce use of subsurf
reduce glossy/reflection/refraction
batch rendering is much faster then inGUIrendering
uses renderlayer -> compositing!!
p.s close all apps in teh background during your blender session.
depending on the vertics ,materials,lights etc of your scene one frame could render literally forever:-)
so start with the gl render and work you way up until performance hits the wall.
first time you do this blender will auto "bake" this to disk.
last thing is very important blender consumes memory and after some time you need to restart your pc.
it is posible that your windows 10 , your gfx carte or the driver is the problem.
if dound that after some time:
https://developer.blender.org/T50650
Windows10 breaks NVidia GPUs drivers after recent update - makes Blender UI very slow
to get rid of this uses linux:)
http://www.blenderhd.com/tutorial/opensubdiv-blender-2-76/
In the subsuf modifier menü is a checkbox labeld opensubdiv
When you activate it you must go open the user preference settings.
In the user preference -> the system panel. -> opensubdiv compute ->
cpu & and openmp are cpu based and glsl is for fast gfx cards.
When you alrdy there change the cycles compute device to cuda.
And change the window draw method to triple buffer...
:-) that should help to solve your problem.
or just look at video i posted .
update okay i rearrange some words.)