Blender

Blender

hole in Cloth simulation
hi!
i have a piece of Cloth with an hole i modeled some type of "button" with an hole
around the hole with an hole (separate object) how i make it that the button will move
with the cloat simulation and be stuck to the hole?
ty
by the wey i have no idea how this type of button arund Cloth holes is called
Originally posted by Girlgamer87:
Bit confused about what hole goes where but you can parent objects to individual bones or vertices if you wanted something to stay in the same place.

Select object and shift click the thing to be its parent, then TAB, then select the vertex or vertices you want it to follow.
https://imgur.com/nhAFS7O

If you parent an object to more than one vertex its location and rotation will follow an average of them, for cloth distorting this may be a better option than just one vertex. Try it with one, if it looks shiz, parent it to more..




Originally posted by Cream the Rabbit:
Originally posted by binomas:
Didn't know there was a limit on it, guess I never had reason to use more than a couple.
Glad it works.
it work nice on only on 3 verts (to anyone how will see this afterwords)
< >
Showing 1-4 of 4 comments
The author of this thread has indicated that this post answers the original topic.
Girlgamer87 May 28, 2020 @ 3:35am 
Bit confused about what hole goes where but you can parent objects to individual bones or vertices if you wanted something to stay in the same place.

Select object and shift click the thing to be its parent, then TAB, then select the vertex or vertices you want it to follow.
https://imgur.com/nhAFS7O

If you parent an object to more than one vertex its location and rotation will follow an average of them, for cloth distorting this may be a better option than just one vertex. Try it with one, if it looks shiz, parent it to more..




Originally posted by Cream the Rabbit:
Originally posted by binomas:
Didn't know there was a limit on it, guess I never had reason to use more than a couple.
Glad it works.
it work nice on only on 3 verts (to anyone how will see this afterwords)
Last edited by Girlgamer87; May 30, 2020 @ 4:03pm
Cream the Rabbit May 30, 2020 @ 11:47am 
Originally posted by binomas:
Bit confused about what hole goes where but you can parent objects to individual bones or vertices if you wanted something to stay in the same place.

Select object and shift click the thing to be its parent, then TAB, then select the vertex or vertices you want it to follow.
https://imgur.com/nhAFS7O

If you parent an object to more than one vertex its location and rotation will follow an average of them, for cloth distorting this may be a better option than just one vertex. Try it with one, if it looks shiz, parent it to more.
hi MAN
ty you but i notised you can only parent 3 verts
and i have 6 apart from this it work pretty good
Girlgamer87 May 30, 2020 @ 12:30pm 
Didn't know there was a limit on it, guess I never had reason to use more than a couple.
Glad it works.
Cream the Rabbit May 30, 2020 @ 1:24pm 
Originally posted by binomas:
Didn't know there was a limit on it, guess I never had reason to use more than a couple.
Glad it works.
it work nice on only on 3 verts (to anyone how will see this afterwords)
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: May 27, 2020 @ 12:32pm
Posts: 4