Blender
Not showing rendered image in Cycles
I am currently following the blender donut tutorial. last week I got past the rendering tutorial and everything worked fine, went from eevee to Cycles and it turned my pc into a potato but still was showing the rendered image. I get back on today (about as week later) and no matter what I do it is not showing the rendered image. I switch from eevee to Cycles and noting. any fix or extra info needed to help me solve this? all help appreciated!!!
Opprinnelig skrevet av Jon.Topps:
I'm currently doing the same tutorial.
Completely lame point to make, but just making sure, you need to be in the proper view mode. hold z, to switch to the right mode, and you should see a big difference if cycles is on.
Also, have you tried actually rendering an image using that tab at the top, to get your final photo to save?
If yes to both of these then just ignore me, lol.
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*P0P$*FR3$H3NM3Y3R* 25. mai 2020 kl. 18.25 
You should check the outliner if the objects you created eventuallly have their renderabilty disabled.
Check this screenshot..
https://i.imgur.com/D317dA0.png
top right corner is a little funnel icon where you can activate the various restriction toggles.
Once this is done, see if for your objects the renderability is set to visible.
( the toggles are restrict selection/ hide in viewport/ disable in viewport/ restrict Render visibility)

Otherwise it is also possible that your objects have their ray visibility for camera set to OFF in the properties. Ray visibility is toggled in the item tab that looks like a orange cube. I wouldnt know how this would be the case tho if you havent turned it off intentionally.

If it still didn'f fix the issue check the scene settings:
See this screenshot..make sure that in the FILTER tab surfaces, hair, etc. are all checked.
https://i.imgur.com/bspA0cJ.png
Sist redigert av *P0P$*FR3$H3NM3Y3R*; 25. mai 2020 kl. 18.33
Opprinnelig skrevet av *P0P$*FR3$H3NM3Y3R*:
You should check the outliner if the objects you created eventuallly have their renderabilty disabled.
Check this screenshot..
https://i.imgur.com/D317dA0.png
top right corner is a little funnel icon where you can activate the various restriction toggles.
Once this is done, see if for your objects the renderability is set to visible.
( the toggles are restrict selection/ hide in viewport/ disable in viewport/ restrict Render visibility)

Otherwise it is also possible that your objects have their ray visibility for camera set to OFF in the properties. Ray visibility is toggled in the item tab that looks like a orange cube. I wouldnt know how this would be the case tho if you havent turned it off intentionally.

If it still didn'f fix the issue check the scene settings:
See this screenshot..make sure that in the FILTER tab surfaces, hair, etc. are all checked.
https://i.imgur.com/bspA0cJ.png


Still nothing. I might uninstall and reinstall to see if I toggled a setting I should not have. Weird thing is that it also does not work when making a new drawing. I set a monkey, plane, and light, but still no shading or anything. Acts like it is in eevee the entire time.
Forfatteren av denne tråden markerte dette innlegget som svar på det opprinnelige emnet.
Jon.Topps 25. mai 2020 kl. 20.29 
I'm currently doing the same tutorial.
Completely lame point to make, but just making sure, you need to be in the proper view mode. hold z, to switch to the right mode, and you should see a big difference if cycles is on.
Also, have you tried actually rendering an image using that tab at the top, to get your final photo to save?
If yes to both of these then just ignore me, lol.
The Renderer 25. mai 2020 kl. 21.18 
What do you mean by "it is not showing the rendered image"? Is it black? Is there an error? Are you even in render view? Do you have a screenshot?
Mio Rin 26. mai 2020 kl. 5.44 
Is the render input node connected to the output node in the compositor (either directly or via processing nodes)?
If nothing is connected to the output node, you will get a black screen, since there is no data being sent to the output.
Sist redigert av Mio Rin; 26. mai 2020 kl. 5.44
Opprinnelig skrevet av Jon.Topps:
I'm currently doing the same tutorial.
Completely lame point to make, but just making sure, you need to be in the proper view mode. hold z, to switch to the right mode, and you should see a big difference if cycles is on.
Also, have you tried actually rendering an image using that tab at the top, to get your final photo to save?
If yes to both of these then just ignore me, lol.

yo I'm actually stupid XD. the z worked.
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