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I strongly suggest you start with the Blender 2.8 Fundamentals series (search for it on YouTube, you cannot miss it) and only then go on to more advanced stuff like smoke sims.
Edit: I may have misunderstood, maybe you aren't a beginner to Blender, in that case at least tell us the video and at which point you had an issue (maybe with a screenshot?)
It can, I think this was a big change, relatively speaking. They swapped their older simulation systems for the new ones like a month or two ago.
Yes, and no.
You could put the stuff you'll need to learn into 2 categories. There is the UI (user interface), and there is general 3d techniques. General 3d techinques apply across all software, however the tools you might use to get there will have some specificity to the particular software you are using.
As a beginner, you will probably want to find the latest videos on whatever you are trying to learn at the moment, if you can. So you can avoid old information that leads you the wrong way in the newer version of the software. But you are probably not always going to find up to date ones right away.
Once you achieve a certain level of familiarity with the software, you'll have to worry less about that. I will go and watch older tutorials on some stuff, because I'm comfortable enough with the UI and I have a very solid foundation on how it works. Like, I might go and watch a tutorial video from pre 2.8 (huge UI changes with that version) and I can translate that over to 2.8 and find where they've moved the UI stuff on my own.
For some things though, like when they did this swap from their old simulation systems (which had been around for several years at least I believe) to the new systems, even I might have to find the new videos specifically about the new systems. But, because I have a pretty solid foundation in the general Blender UI, I can make do with a much shorter and quicker video about the new stuff that might be a bit too fast for a beginner.
In my opinion, I'd say you want to get a really solid understanding of the Blender UI. So you can find the UI you need yourself without the tutorial explicitly walking you through it. And don't be afraid to ask questions when something like this trips you up. And the better you articulate your questions, the better we can help.
I really recommend starting with this playlist:
https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6
Videos 1 - 7 are essential to start getting a handle on the UI. Videos 8 - 15 are essential to start getting a handle on the modeling UI, as well as some basic techniques. Videos 16 - 20 for the texturing and materials UI. All of the above would be a good start on the overall UI. Videos 21 and beyond start getting into animation and rendering stuff, which you don't necessarily need depending on what you are going to use Blender for. But if you got the time, it doesn't hurt to go through the whole playlist either.
Then this is a good practice project to make some pratical use of the UI and start to get a feel for modeling:
https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U
This guy's channel is also good too, after you start to get comfortable with the UI:
https://www.youtube.com/user/mediagabbitt
If you want to follow along a tutorial step by step its sorta important that the tutorial uses a somewhat similar generation of blender. Basicly either 2.7x or 2.8x generation.
Once you got the basics down and know your way around, you will find that core concepts and such can be learnt from tutorials for any version or even other 3d packages. Most often you will find that things that worked for an older version of blender canbe replicated in new versions aswell. Minor inconvenience might be that functions might have new labels or hotkeys etc. No big deal most of the time.
The answer to your problem is in the comments section of the video.
That doughnut tutorial is pretty good from Blender Guru as well as Grant Abbit has some really good beginner stuff on youtube. Once you get your feet wet and learn your way around you will be able to watch tutorials from older versions and learn how that needs to translate into the current version, but to start you should stick with tutorials from 2.8 and above, and for fluid sims look for the ones that use Mantaflow (I think it's called, or Flip Fluid maybe)