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Yeah, I opened the uv image editor and have the image texture in there and I can see the UV Map is over top of the image.
Maybe it's a corrupted model or something...kinda strange lol
Here's a screenshot - http://i.imgur.com/vEFPRaz.png
I did the same thing for the other tree models you see in there so no idea why it's not working on this one..
Select everything > Mesh > Normals > Recalculate Outside.
Thanks for the help that that was something I thought too and I already too but didn't fix it.
No idea what else it could be..
Heya, thanks for the help and advice everyone.
That's what I thought it might be too but, I tried that already and it didn't make any difference which is kinda strange..oh well..
I agree though it does look like the normals are flipped or got stuck because they didn't match the rest of the models properly on the outside when solid shaded.
I think i'll just either make some new models or leave these out of my project because there's 2 of them doing this out of a set of 10.
Good idea, will try that in a bit. Thanks.
Might be helpful if you showed us an image of the "Node Editor" view for this material too.
A material/texture will show on both sides of a mesh, so it is not to do with your face normal direction at all! The shading will be messed up if these are the wrong way round but the texture/material will still display!
The only time they won't is when back face culling is turned on causing the entire face not to render from the back view...
Hmmm, not sure, nodes seem to be correct I think..
Here's an updated screenshot - http://i.imgur.com/Rc7iFcR.png
I think I'm just gonna cut my losses and either leave it out of my project or make a new one..
Thanks for the help everyone, I apprecaite it. This is just a strange problem it seems.
Also having an image displayed/selected in the UV unwrap window is unnecessary as your material overrides this. I would try removing this(and any others you might have here(in the UV window)) in case they are doing anything unwanted.
Do everything(texturing/material wise) through the materials tab, not the UV unwrap window, apart from assigning one of the default test textures during unwrapping when needed(and remove afterwards).
Okay, will try that. I just had the uv selected in the editor so you guys could see where it was over the texture.
I will try deleting both materials and redo it to see if that makes any difference.
It's the only thing I can think of at the moment that might be the cause....???
Just try deleting the 2nd texture first, "Tree_Stump_Cut".
Im on phone so can't open stuff but reading every comment etc. This comes to mind