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번역 관련 문제 보고
Hmm...interesting idea, will give that a try, thanks.
He posted a pic of his node set up and it is already correct, you do not need the mapping node. This will just add unneeded complication to something that is already right and not the cause of his problem.
You should not put the image texture file in the image on the UV unwrap layout page either!
This is for single image files and should be used only when unwrapping to make sure the unwrap is of an even scale and not overly stretched(generally with one of the default generated textures, the Color Grid or UV Grid)
This is not the place for adding textures to display on meshes. This should always be done via materials, which you had already described prior to this.
Please read what has already been said as I've already been through this once already, thanks :)
One good point you make is to check that the UV unwrap is properly unwrapped! This is worth doing again to make sure! Although it did look right on the pic you(Deygus) posted.
Do you want to upload your your Blender file, inc texture in a zipped Folder to Dropbox(or anything similar as long as no login is required)?
I will take a look at it if you do, this whole thread is going round in circles and getting nowhere.
When modelling a head if you plan on using a material with SSS(sub surface scattering) when rendering then you should make sure you head is a solid mesh, no holes for the eyes, mouth or neck. It can cause issues if you don't do it this way.
@ Mr Chappy
I'm adding eyes, teeth, and the rest of the body. Then i'm going to texture and animate it. I'm not leaving any holes. Thanks for advice though :D
Sure, i'll do that, good idea, not sure why I didnt consider that to begin with, sorry...
Cool!
Okay, here you go https://app.box.com/s/p0d2a636j589bcmuy56624nwr5tff9ar
This file has the .blend for 1 tree and 1 stump that I couldn't get to texture.
I also added the Texture File I was test using. ( I think packing would include that?)
Sorry, that is something I am still trying to understand and if I'm not mistaken export > pack texture would include it I think right? I've been trying to learn this stuff to become more experienced with it and so I can also begin helping others similarly.
Anyhow, for the models I thought it might be a uv stretching problem because the model is very large for the one tree and the texture is only 1024 but, it worked on all the other trees that I am now using already and it should at least work on the stump model there too but, it doesn't work there either so I don't think that is the cause.
Maybe you can find out what I have been doing wrong, feel free to try a larger bark texture or whichever if you want. That file is a duplicate so there no harm in it.
Anyone else who wants to take a look to see that's fine, i don't mind.
The textures display in "viewport render" (preview mode).
You enable this by pressing "Shift+z".
Give this a try on your Blender scene and see if you can see the textures on the models that did not look like they were textured before. Let me know if you see them as textured when you do this, thanks.
As I said I can see nothing wrong with you Material(Nodes). Nor is there anything wrong with your UV unwrap.
The only mystery is why it is not displaying the texture on your mesh in "Viewport Shading -> Textured" mode...? Still not figured this out yet.
Select the "Object" tab from the properties tabs(the orange cube icon). When you have the stump Object that is not displaying the texture selected.
Under this is a section called "Display".
There is a box labelled "Minimum Draw Type". You have this set to "Solid", change this to "Textured".
This will now show your texture on the mesh in the Viewport under your current settings.
This is why some of your textures displayed and others did not. The display options here are for the selected object and override the settings selected elsewhere.
Solved :)
Awesome, yay, now I can use them, that fixed it will mark as solved!
The odd part is I tend to leave it there with the Object Window Settings sometimes but, I have no idea how the heck I changed that before either. Perhaps I clicked it by accident without realizing it. Oh well, at least I know if it ever happens again and this will help others who come across the same issue.
Anyways, thanks a ton again, and if you ever need help with something, I owe ya one.
And thanks everyone else for the ideas and help!
Ohhhh that's cool, had no idea and I think I see what you mean now. :)
I didn't realize that they were still unwrapped, I thought the texture wasn't going to work if used elsewhere since I tend to use blender material texturing as a preview but I think i'll start using shift-z from now on instead, thanks!
In case you're wondering what I needed it for this is what I was adding them to for a project I am developing in UE4 for fun and practice - http://i.imgur.com/MMsJi1e.png