Blender
Deygus 2017년 7월 13일 오후 7시 31분
.Blender Model won't let me assign a Texture to it? [SOLVED]
So I have a model that was done in blender and I cannot figure out why it won't let me map a texture to it.

I originally had it assigned to a dark grey diffuse material but I have now switched it to a texture selected the object, uv unwrapped with the image texture on it and nothing is happening..

I have done this for several other models and it works so I know I am doing it right but, I have no idea what happened.

Did I accidentally enable something or disable something that broke it?

Any ideas what happened or how to fix it?
Deygus 님이 마지막으로 수정; 2017년 7월 17일 오후 2시 46분
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Deygus 2017년 7월 16일 오후 2시 39분 
Wolvix님이 먼저 게시:
First make sure you are in blender cycles in node editor and you need to input a UV map, vector < mapping, image texture, diffuse bsdf, and material output by clicking shift A to insert them into node editor in this order left to right. Then go change default mode to UV editing and put texture file in image on the bottom and select all of the object in edit mode and go to shading UVs click on unwrap and choose unwrap again, make sure to click unwrap again or it doesn't work.This always works for me, hope this helps :D

Hmm...interesting idea, will give that a try, thanks.
Mr Chappy 2017년 7월 16일 오후 3시 18분 
Wolvix님이 먼저 게시:
First make sure you are in blender cycles in node editor and you need to input a UV map, vector < mapping, image texture, diffuse bsdf, and material output by clicking shift A to insert them into node editor in this order left to right. Then go change default mode to UV editing and put texture file in image on the bottom and select all of the object in edit mode and go to shading UVs click on unwrap and choose unwrap again, make sure to click unwrap again or it doesn't work.This always works for me, hope this helps :D

He posted a pic of his node set up and it is already correct, you do not need the mapping node. This will just add unneeded complication to something that is already right and not the cause of his problem.

You should not put the image texture file in the image on the UV unwrap layout page either!
This is for single image files and should be used only when unwrapping to make sure the unwrap is of an even scale and not overly stretched(generally with one of the default generated textures, the Color Grid or UV Grid)
This is not the place for adding textures to display on meshes. This should always be done via materials, which you had already described prior to this.

Please read what has already been said as I've already been through this once already, thanks :)

One good point you make is to check that the UV unwrap is properly unwrapped! This is worth doing again to make sure! Although it did look right on the pic you(Deygus) posted.
Mr Chappy 님이 마지막으로 수정; 2017년 7월 16일 오후 3시 22분
Mr Chappy 2017년 7월 16일 오후 4시 04분 
@Deygus

Do you want to upload your your Blender file, inc texture in a zipped Folder to Dropbox(or anything similar as long as no login is required)?
I will take a look at it if you do, this whole thread is going round in circles and getting nowhere.
Wolvix 2017년 7월 16일 오후 4시 15분 
... also @Wolvix a tip for your head model.

When modelling a head if you plan on using a material with SSS(sub surface scattering) when rendering then you should make sure you head is a solid mesh, no holes for the eyes, mouth or neck. It can cause issues if you don't do it this way.

@ Mr Chappy
I'm adding eyes, teeth, and the rest of the body. Then i'm going to texture and animate it. I'm not leaving any holes. Thanks for advice though :D
Wolvix 님이 마지막으로 수정; 2017년 7월 16일 오후 4시 15분
Deygus 2017년 7월 17일 오전 11시 08분 
Mr Chappy님이 먼저 게시:
@Deygus

Do you want to upload your your Blender file, inc texture in a zipped Folder to Dropbox(or anything similar as long as no login is required)?
I will take a look at it if you do, this whole thread is going round in circles and getting nowhere.

Sure, i'll do that, good idea, not sure why I didnt consider that to begin with, sorry...
Mr Chappy 2017년 7월 17일 오후 1시 04분 
Deygus님이 먼저 게시:
Mr Chappy님이 먼저 게시:
@Deygus

Do you want to upload your your Blender file, inc texture in a zipped Folder to Dropbox(or anything similar as long as no login is required)?
I will take a look at it if you do, this whole thread is going round in circles and getting nowhere.

Sure, i'll do that, good idea, not sure why I didnt consider that to begin with, sorry...

Cool!
Deygus 2017년 7월 17일 오후 1시 32분 
Mr Chappy님이 먼저 게시:
Deygus님이 먼저 게시:

Sure, i'll do that, good idea, not sure why I didnt consider that to begin with, sorry...

Cool!

Okay, here you go https://app.box.com/s/p0d2a636j589bcmuy56624nwr5tff9ar

This file has the .blend for 1 tree and 1 stump that I couldn't get to texture.

I also added the Texture File I was test using. ( I think packing would include that?)

Sorry, that is something I am still trying to understand and if I'm not mistaken export > pack texture would include it I think right? I've been trying to learn this stuff to become more experienced with it and so I can also begin helping others similarly.

Anyhow, for the models I thought it might be a uv stretching problem because the model is very large for the one tree and the texture is only 1024 but, it worked on all the other trees that I am now using already and it should at least work on the stump model there too but, it doesn't work there either so I don't think that is the cause.

Maybe you can find out what I have been doing wrong, feel free to try a larger bark texture or whichever if you want. That file is a duplicate so there no harm in it.

Anyone else who wants to take a look to see that's fine, i don't mind.
Deygus 님이 마지막으로 수정; 2017년 7월 17일 오후 1시 34분
Mr Chappy 2017년 7월 17일 오후 2시 25분 
Hi,

The textures display in "viewport render" (preview mode).
You enable this by pressing "Shift+z".
Give this a try on your Blender scene and see if you can see the textures on the models that did not look like they were textured before. Let me know if you see them as textured when you do this, thanks.

As I said I can see nothing wrong with you Material(Nodes). Nor is there anything wrong with your UV unwrap.

The only mystery is why it is not displaying the texture on your mesh in "Viewport Shading -> Textured" mode...? Still not figured this out yet.
Mr Chappy 2017년 7월 17일 오후 2시 34분 
Figured it out.

Select the "Object" tab from the properties tabs(the orange cube icon). When you have the stump Object that is not displaying the texture selected.
Under this is a section called "Display".
There is a box labelled "Minimum Draw Type". You have this set to "Solid", change this to "Textured".

This will now show your texture on the mesh in the Viewport under your current settings.
This is why some of your textures displayed and others did not. The display options here are for the selected object and override the settings selected elsewhere.

Solved :)
Mr Chappy 님이 마지막으로 수정; 2017년 7월 17일 오후 2시 35분
Deygus 2017년 7월 17일 오후 2시 45분 
Mr Chappy님이 먼저 게시:
Figured it out.

Select the "Object" tab from the properties tabs(the orange cube icon). When you have the stump Object that is not displaying the texture selected.
Under this is a section called "Display".
There is a box labelled "Minimum Draw Type". You have this set to "Solid", change this to "Textured".

This will now show your texture on the mesh in the Viewport under your current settings.
This is why some of your textures displayed and others did not. The display options here are for the selected object and override the settings selected elsewhere.

Solved :)

Awesome, yay, now I can use them, that fixed it will mark as solved!

The odd part is I tend to leave it there with the Object Window Settings sometimes but, I have no idea how the heck I changed that before either. Perhaps I clicked it by accident without realizing it. Oh well, at least I know if it ever happens again and this will help others who come across the same issue.

Anyways, thanks a ton again, and if you ever need help with something, I owe ya one.

And thanks everyone else for the ideas and help!
Deygus 님이 마지막으로 수정; 2017년 7월 17일 오후 2시 48분
Mr Chappy 2017년 7월 17일 오후 2시 48분 
No problem, they are still textured regardless of this setting! Give the viewport render mode(“Shift+z”) a try if you've not already, it's very useful :)
Deygus 2017년 7월 17일 오후 2시 56분 
Mr Chappy님이 먼저 게시:
No problem, they are still textured regardless of this setting! Give the viewport render mode(“Shift+z”) a try if you've not already, it's very useful :)

Ohhhh that's cool, had no idea and I think I see what you mean now. :)

I didn't realize that they were still unwrapped, I thought the texture wasn't going to work if used elsewhere since I tend to use blender material texturing as a preview but I think i'll start using shift-z from now on instead, thanks!

In case you're wondering what I needed it for this is what I was adding them to for a project I am developing in UE4 for fun and practice - http://i.imgur.com/MMsJi1e.png


Deygus 님이 마지막으로 수정; 2017년 7월 17일 오후 3시 06분
Mr Chappy 2017년 7월 17일 오후 3시 17분 
Looks nice!
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