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In this file if you have python 3 installed you can try adding parentheses here
python -m pip install Sphinx --target=("%APPDATABLENDERADDONS%\modules")
python -m pip install nose --target=("%APPDATABLENDERADDONS%\modules")
I havent tested it but python 3 is rather particular about parentheses in the code, do you have python installed on your machine at all? If not that may explain why the .bat cannot initialise python commands through.
It might also help to try contact the developer as they know more about their code than anyone
https://github.com/neomonkeus
I am also getting this message when installing pyffi - I wonder if this if the problem then, but I don't know how to resolve it.
"A version of Python which can run qskope/niftoaster was not found: shortcuts will not be created and batch files will not run."
It works fine just need to export Blender to .obj then open the file again in Nifskope and save as a new nif.
Errors:
""warning: block 18 (BSTriShape) not inserted!""
""device position incorrect after block number 18 (BSTriShape) at 0x920 ended at 0x920 (expected 0x998)""
""device position incorrect after block number 19 (BSDismemberSkinInstance) at 0x998 ended at 0x9ec (expected 0x9dc)""
""array Roots much too large. 1065353216 bytes requested""
""device position incorrect after block number 20 (NiSkinData) at 0x9dc ended at 0x9e0 (expected 0x5b47)""
""device position incorrect after block number 21 (NiSkinPartition) at 0x5b47 ended at 0x5b4f (expected 0x1f059)""
""device position incorrect after block number 22 (BSLightingShaderProperty) at 0x1f059 ended at 0x1f05d (expected 0x1f0bd)""
""device position incorrect after block number 23 (BSShaderTextureSet) at 0x1f0bd ended at 0x1f0e5 (expected 0x1f127)""
""array Roots invalid""
""device position incorrect after block number 24 (NiAlphaProperty) at 0x1f127 ended at 0x1f12b (expected 0x1f136)""
""warning: block 25 (BSTriShape) not inserted!""
""device position incorrect after block number 25 (BSTriShape) at 0x1f136 ended at 0x1f136 (expected 0x1f1ae)""
""device position incorrect after block number 26 (BSDismemberSkinInstance) at 0x1f1ae ended at 0x1f1ae (expected 0x1f1e2)""
""device position incorrect after block number 27 (NiSkinData) at 0x1f1e2 ended at 0x1f1e2 (expected 0x217ed)""
""device position incorrect after block number 28 (NiSkinPartition) at 0x217ed ended at 0x217ed (expected 0x32f6f)""
""device position incorrect after block number 29 (BSLightingShaderProperty) at 0x32f6f ended at 0x32f6f (expected 0x32fd3)""
""device position incorrect after block number 30 (NiAlphaProperty) at 0x32fd3 ended at 0x32fd3 (expected 0x32fe2)""
I'm basically trying to merge 2 nif files, one which has collision, one which does not. I can get this to work to a certain degree - the combined nif file works when placed in the world, collision and all - but it does not load fully on my destination item (the item with the collision will not display).
I was hoping Blender would work that's why I am trying to get nifs to work in Blender. I may still get the same end result however, though I wanted to get Blender working to test my theory out.